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用Opengl画出三维地形
读取dem数据,用Opengl画出三维地形,实现漫游。(Read dem data,and use Opengl to render the 3D Terrian. )
- 2009-12-09 18:24:51下载
- 积分:1
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SKYBOX
游戏中天空盒的模拟实现,鼠标控制观察这个天空盒,工程的构架可以通用,极大方便读者。(Game simulation of the realization of the sky box, mouse control to observe the sky boxes, the project can be generic framework, which greatly facilitate the reader.)
- 2008-07-09 19:02:30下载
- 积分:1
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stars
opengl program for stars written in c.the points blink like stars in the sky.it was written in dev c++ platform.
- 2014-11-10 21:35:19下载
- 积分:1
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scanalyze-1.0.3_source_code
斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)
- 2007-03-21 20:44:34下载
- 积分:1
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stavddrd
Demonstrate the effect of the worm s swimming simulation(Demonstrate the effect of the worm s swimming simulation)
- 2017-05-06 21:22:47下载
- 积分:1
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An_example_of_Tetgen
不是本人编的,转自csdndengpengyong,个人能力有限,望谅解。Tetgen是一个生成四面体网格的开源工具,本实例提供了从网上下载的开源的源码和一个简单的使用的示例,其中附带了Tetgen自带了的一个查看剖分出来的网格的工具TetView.exe,可以运行打开剖分出来的文件查看剖分的结果是否正确。(I was not prepared, carried csdndengpengyong, individual ability is limited, hope and understanding. Tetgen tetrahedral mesh generation is an open source tool, the examples provided from the Internet to download the open source code and a simple example of the use of which comes Tetgen comes out of a mesh grid view tool TetView . exe, you can run out of file viewing open split split the results are correct.)
- 2021-03-14 20:49:22下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1
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3D-Model-Display
在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。(XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.)
- 2012-06-02 11:32:23下载
- 积分:1
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terrain
演示地形绘制与漫游,取自OGRE例子,地形管理器会自动应用八叉树分割来管理地形。(Demo terrain rendering and roaming, from OGRE example, terrain Manager automatically applied octree division to manage the terrain.)
- 2013-05-27 23:51:46下载
- 积分:1
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Structure-Light-Reconstructor
结构光三维重建代码,提取结构光的点,并进行三维坐标转换(Structure light 3D reconstruction code, structured light extraction point, and three-dimensional coordinate conversion,DrawZeroPoint/Structure-Light-Reconstructor)
- 2021-04-04 10:59:04下载
- 积分:1