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delauncy
说明: 生成tin,三角网格的显示,delauncy三角形的显示(generation tin, the triangular mesh, the triangular show delauncy)
- 2006-01-15 16:10:37下载
- 积分:1
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tuxingtianchong
图形填充,单击画图形,双击后在封闭图形内填充图案(The graphics filled, click painted graphics, double-click in the closed graphics fill pattern)
- 2020-06-30 19:40:01下载
- 积分:1
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边沿检测与提取轮廓跟踪的图象算法
边沿检测与提取轮廓跟踪,来自于源码中国 www.Cn700.com(edge detection and extraction of contour tracking, source from China www.Cn700.com)
- 2005-05-30 08:07:38下载
- 积分:1
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UE4FirstPersonVRTemplate
unreal engine 4的虚拟现实模板,用UE4.5版本实现,并供大家参考,且亲测可以使用,无密码。(Engine unreal 4 virtual reality template, with the UE4.5 version to achieve, and for your reference, and pro test can be used, no password.)
- 2015-10-20 20:53:06下载
- 积分:1
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Scene
Visual C++结合OpenGL做的一个3D场景。其中包含地形生成,场景漫游,碰撞检测,场景中模拟了河流,跳跃的鱼,喷泉,树木,水草,房屋,塔楼,楼梯,飘动的旗帜等等。第一人称视角,可以跳跃行走碰撞检测,模拟了白天黑夜等等!(Visual C++ with OpenGL to do a 3D scene. Which contains the terrain generation, scene roaming, collision detection, simulation of the river scene, jumping fish, fountains, trees, plants, houses, towers, stairs, waving flags and so on. First-person perspective, you can skip walking collision detection, simulation of the day and night, and more!)
- 2021-01-25 22:18:38下载
- 积分:1
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OgreSkeletalanimtion
有关Ogre中骨骼动画这方面的几份资料的汇总包括源码(For Ogre in skeletal animation in this regard, including a summary of several data source)
- 2013-07-30 11:11:07下载
- 积分:1
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principal_curvatures
基于PCL的三维点云模型表面主曲率估计的具体实现(estimation of the principal curvature)
- 2013-12-19 18:52:43下载
- 积分:1
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20051216165434883
说明: 这是一个用vc编写的简单的图形查看器程序,它可以用来实现图形查看的功能,好用哦(vc)
- 2005-12-23 10:59:08下载
- 积分:1
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3DScene
说明: 实时图形设计 3d场景漫游 3dmax模型 场景中包括树木 房屋 道路 移动小车 以及 billboard 绘制的树木 支持人机互动 场景漫游(This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.)
- 2011-04-17 21:47:49下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1