-
GDI
说明: 利用GDI编写图形处理功能,具有一定图形功能.(Prepared using GDI graphics processing functions, with certain graphics features.)
- 2008-11-16 14:29:27下载
- 积分:1
-
lab
DDA、Bresenham画直线及画圆、多边形;
边缘填充算法和种子填充算法。(DDA, Bresenham drawing a straight line and circular, polygonal edge of the filling algorithm and seed fill algorithm.)
- 2020-06-30 08:20:02下载
- 积分:1
-
marching_cubes_jgt
在MC(Marching Cubes)算法中,考虑了二义性的问题,是一个很好的程序(MC (Marching Cubes) algorithm, consider the ambiguity problem, it is a good program)
- 2020-11-06 15:09:49下载
- 积分:1
-
scanalyze-1.0.3_source_code
斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)
- 2007-03-21 20:44:34下载
- 积分:1
-
VTKQT
是VTK+QT的联合开发案例的所有源代码,精品,主要是医疗图像编程(Is VTK+ QT case of joint development of all the source code, fine, the main program of medical images)
- 2010-12-14 09:40:22下载
- 积分:1
-
D3D9Init
说明: D3D 的入门程序,包括初始化D3D编程环境和初始化窗口(D3D init program)
- 2010-04-20 14:33:32下载
- 积分:1
-
LeastSquare
说明: 给出一些离散的点,根据最小二乘法求出拟合的直线。(If there are some discrete points, you can get a line based on least square method.)
- 2011-03-23 16:19:11下载
- 积分:1
-
Seabed-Terrain
基于LOD技术的3D海底地形仿真系统。主要讲述海底地形的绘制及仿真系统的组成。(Based on the LOD 3D seafloor topography simulation system. Focuses on the composition of the seabed topography mapping and simulation system.)
- 2012-03-08 09:35:35下载
- 积分:1
-
rockf
Prewitte边缘算子法(Prewitte Edge Operators)
- 2005-01-20 14:58:44下载
- 积分:1
-
Gouraud
转动的彩色立方体(1~2人)谭飞、吴颖颖
1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转;
2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用;
3) 采用消隐算法,体现立方体表面的遮挡关系;
4) 具有较好的动画效果,消除闪烁现象;
5) 不可以采用OpenGL中的函数。
(Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensional ball, you can spin around in any direction 2) the use of certain lighting technology, consider the ambient light, reflected light and the mirror The role of surface light 3) the use of blanking algorithm, reflecting the relationship between cube block surface 4) has good animation effects, to eliminate flicker phenomenon 5) can not be used in a function of OpenGL.)
- 2020-06-30 19:40:01下载
- 积分:1