-
principal_curvatures
基于PCL的三维点云模型表面主曲率估计的具体实现(estimation of the principal curvature)
- 2013-12-19 18:52:43下载
- 积分:1
-
planeDoc
无人机路径规划。在给定的三维空间中搜索一条安全可行的无人机飞行路径(Path Planning. In a given three-dimensional space to search for a safe and feasible UAV flight path)
- 2010-05-26 17:00:07下载
- 积分:1
-
MarchingCubes
球体的Marching Cubes实现,运用OPENGL绘制图像(Marching Cubes sphere of the realization of the use of OPENGL rendering image)
- 2009-04-23 15:25:53下载
- 积分:1
-
PCShow
说明: 三维点云的伪彩色显示示例。自带5片点云用于测试。可平移、旋转、缩放视图;可单色、伪彩色显示点云。(An example of pseudo-color display of three-dimensional point clouds. It has five point clouds for testing. It can translate, rotate and zoom views; it can display point clouds in monochrome and pseudo-color.)
- 2020-11-10 16:59:46下载
- 积分:1
-
principal_curvatures
基于PCL的三维点云模型表面主曲率估计的具体实现(estimation of the principal curvature)
- 2013-12-19 18:52:43下载
- 积分:1
-
Game_Demo
ogre的高级编程框架,适合对ogre深入学习者。(the ogre senior programming framework,suitable learners in depth ogre.)
- 2013-04-02 13:22:26下载
- 积分:1
-
Calc3D-Model-System
这是一款做的一个很不错的模型和骨骼动画系统,其中包含了针对3DS MAX的导出插件的源码,可供朋友们参考。(This is a very good models and a skeletal animation system, which contains the exporter plug-in for 3DS MAX source code, for friends as a reference.)
- 2011-08-07 15:12:08下载
- 积分:1
-
Simulation-of-polarized-light
模拟偏振光在散射介质中的传播,利用3D给出很好的视觉效果(Simulation of polarized light propagation in scattering medium)
- 2021-04-20 19:58:50下载
- 积分:1
-
lab
DDA、Bresenham画直线及画圆、多边形;
边缘填充算法和种子填充算法。(DDA, Bresenham drawing a straight line and circular, polygonal edge of the filling algorithm and seed fill algorithm.)
- 2020-06-30 08:20:02下载
- 积分:1
-
Gouraud
转动的彩色立方体(1~2人)谭飞、吴颖颖
1) 绘制一个不停转动的彩色立体球,可以绕着任意方向旋转;
2) 采用一定的光照明技术,考虑环境光、反射光以及镜面光的作用;
3) 采用消隐算法,体现立方体表面的遮挡关系;
4) 具有较好的动画效果,消除闪烁现象;
5) 不可以采用OpenGL中的函数。
(Rotating color cube (1 ~ 2)谭飞,吴颖颖1) draw a non-stop rotation of the color three-dimensional ball, you can spin around in any direction 2) the use of certain lighting technology, consider the ambient light, reflected light and the mirror The role of surface light 3) the use of blanking algorithm, reflecting the relationship between cube block surface 4) has good animation effects, to eliminate flicker phenomenon 5) can not be used in a function of OpenGL.)
- 2020-06-30 19:40:01下载
- 积分:1