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Direct3D9.Book
详细的介绍Direct3D的编程过程,让你逐步成为3D开发高手(detailed account of the Direct3D programming process so that you gradually become a master 3D development)
- 2007-04-17 13:14:29下载
- 积分:1
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mfc
通过MFC的操作进行图形的操作,可以让进行简单图形绘制(through MFC to realise some functions)
- 2014-03-17 12:14:08下载
- 积分:1
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SKYBOX
游戏中天空盒的模拟实现,鼠标控制观察这个天空盒,工程的构架可以通用,极大方便读者。(Game simulation of the realization of the sky box, mouse control to observe the sky boxes, the project can be generic framework, which greatly facilitate the reader.)
- 2008-07-09 19:02:30下载
- 积分:1
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meshsimplification
网格简化程序基于3D三角网格简化,代码简单实用,而且非常有效的节省时间(meshsimplification is a C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes. The goals of the code are ease of use and efficiency, possibly at the expense of some generality.)
- 2015-03-01 00:49:53下载
- 积分:1
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abysse
Opengl camera class. Shows how to handle camera movements by usin mouse or keyboard inputs.
- 2010-01-04 01:35:47下载
- 积分:1
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3DCylinder
3维圆柱面,可以上下左右不同视角观看,使用上下左右方向键操作(3D Cylinder)
- 2013-12-12 21:14:08下载
- 积分:1
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Terrain3DTest
三维地形的模拟,用的工具是opengl,对于研究大规模地形的绘制非常有用,把源码拿出来与大家分享(Three-dimensional terrain modeling, using tools opengl, for the study of large-scale terrain rendering is very useful to share with you source out)
- 2010-08-30 22:02:36下载
- 积分:1
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code
program to compute 2d-maxima for a set of xy points. The xy data points are generated using a random number generator. The command to run the program at DOS prompt is:
- compute 2d-maxima for 500 xy points
.2dmaxima 500
- 2012-05-19 04:38:55下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1
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ArcPartDemo
输出的起点序号为0,终点序号为n-1
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- 2020-10-15 10:57:29下载
- 积分:1