-
3D-cubic-channel-LBM-simulation
三维方腔内流体流动的格子波尔茨曼方法模拟(Three-dimensional square cavity fluid flow simulation Lattice Boltzmann Method)
- 2016-09-06 21:01:47下载
- 积分:1
-
hpcv-water-29-oct-2010
OSG实例,shader编程,实现简单的小溪河流定向移动(OSG , shader programming, achieve a simple directional movement of rivers )
- 2020-09-13 17:27:58下载
- 积分:1
-
osgEarth分页流程
osgEarth的地形分页流程,我大致的写一下,感兴趣的话,大家可以去代码中看看,以MPEngine为例(osg tile
TilePagedLOD* plod = new TilePagedLOD( _engineUID, _liveTiles, _deadTiles );
plod->setCenter ( bs.center() );
plod->addChild ( tileNode );
plod->setFileName( 1, Stringify() << tileNode->getKey().str() << "." << _engineUID << ".osgearth_engine_mp_tile" );)
- 2020-06-23 21:40:02下载
- 积分:1
-
D3D
所有游戏D3D窗口化源代码,可以窗口化任何游戏! (All the source code D3D game window, can change any game window!)
- 2020-09-17 18:18:04下载
- 积分:1
-
3DSystem
说明: 基于c#和AE开发的三维显示查询等功能,还结合了一个插件(C# and the AE based on the development of three-dimensional display query functions, but also a combination of a plug-in)
- 2010-03-17 20:01:05下载
- 积分:1
-
Dimensional-terrain
制作二维地形,并且可以对其添加线表示,还可以做分层设色二维地形图图(Dimensional terrain)
- 2013-12-20 15:12:05下载
- 积分:1
-
RollerCoaster
相机在轨道上沿轨道(管状)运动;
右键可以选择不同视角观察和退出,有两个视角;(Camera on the track along the orbit (tubular) movement
Right you can choose a different perspective and exit, there are two perspectives
)
- 2020-09-09 13:58:06下载
- 积分:1
-
DEM的读取与显示 实现大规模地形显示
DEM的读取与显示 实现大规模地形显示(DEM read and display of large-scale Terrain)
- 2010-07-18 11:27:51下载
- 积分:1
-
icpcode
迭代最近点点云配准算法的matlab实现,最经典的算法(Iterative Closest little cloud registration algorithm matlab realize, the most classical algorithm)
- 2013-09-07 18:50:16下载
- 积分:1
-
phong-shader
Phong shader from Away3D engine
- 2012-03-14 22:01:41下载
- 积分:1