-
3333
基于2D轮廓的三维模型相似性比较研究
在游戏开发和机械建模 常用的方法
- 2009-04-11 00:21:12下载
- 积分:1
-
description
这是微软Win8 上宣布放弃Mirror driver之后推荐采用的抓屏技术, 全部基于D3D/DXGI技术, 效率非常高, 并且包含变化区域和屏幕鼠标光标。它的缺点是没法抓取某个窗口的内容 。(This is a renounced Mirror driver after Microsoft Win8 recommended screen capture technology, all based D3D/DXGI technology, efficiency is very high, and contains changes in the regional and screen mouse cursor. The disadvantage is that the contents of a window can not crawl.)
- 2020-06-26 14:20:01下载
- 积分:1
-
crank_rocker_force
可以形象的看出图形的三维随距离的变化以及多方面的作用距离等一系列可视化应用(A series of visual applications can be visualized to see the three-dimensional changes of the graph with the distance and the distance of various aspects.)
- 2018-03-29 18:20:47下载
- 积分:1
-
翼边结构
计算机图形学中最基本的翼边结构,本小程序采用vc实现了此中结构。(Computer Graphics basic winged edge structure, the small program using vc There is a realization of the structure.)
- 2005-05-05 15:33:55下载
- 积分:1
-
3D-cubic-channel-LBM-simulation
三维方腔内流体流动的格子波尔茨曼方法模拟(Three-dimensional square cavity fluid flow simulation Lattice Boltzmann Method)
- 2016-09-06 21:01:47下载
- 积分:1
-
Voronoi1
Voronoi图是以两点间线段的长度作为距离 ,对平面的一种分割。然而 ,在地理环境中 ,存在着许多自然的或人为的障碍 ,使得从一点到另一点不能直线到达。为了扩大Voronoi图的应用领域 ,本文对传统的Voronoi图进行扩充 ,给出了障碍Voronoi图的定义、性质 ,以及离散生成线段障碍Voronoi图的方法(Voronoi diagram based on the length of line between two points as the distance from a partition of the plane. However, in the geographical environment, there are many natural or man-made obstacles, making from one point to another point of arrival can not be a straight line. In order to expand the area of Voronoi diagram, Voronoi In this paper, the traditional expansion plans, given the obstacles to the definition of Voronoi diagram, the nature of the discrete Voronoi diagram generation segment of the barrier method)
- 2009-07-14 11:02:15下载
- 积分:1
-
LeastSquare
说明: 给出一些离散的点,根据最小二乘法求出拟合的直线。(If there are some discrete points, you can get a line based on least square method.)
- 2011-03-23 16:19:11下载
- 积分:1
-
project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1
-
16Fog
使用VisualC++ Win32应用程序开发的一个OpenGL程序,实现雾的效果。(Using VisualC++ Win32 application development an OpenGL program to achieve the effect of fog.)
- 2010-01-05 12:26:46下载
- 积分:1
-
dongtaihuatu2
利用VC编程,实现数据的联系读取和数据显示,实时显示时钟(Using VC programming, data read and data links, real-time display clock)
- 2010-10-14 13:46:41下载
- 积分:1