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DCTJPEG
blkproc.m,DCHuffmanEncoding.m,ACHuffmanEncoding.m,zigzag.m,PSNR.m,
对灰度图像进行DCT变换,量化,ZigZag扫描,Huffman编解码,反量化,反DCT变换而重建图像。
其中,blkproc.m为分块DCT变换函数;
DCHuffmanEncoding.m,ACHuffmanEncoding.m分别为DC和AC变换系数的Huffman码表函数;
zigzag.m为ZigZag扫描函数;PSNR.m为求图像峰值信噪比函数。
Copyright 2008 Reserved @ Wang Chengyou @ Tianjin University, P.R.China. (This function tests the DCTJPEG codec)
- 2013-03-24 12:06:34下载
- 积分:1
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rm
说明: RM的编码过加性高斯白噪声信道(AWGN)后译码的C++ 实现程序,C语言产生高斯白噪声(RM of coded additive white Gaussian noise channel (AWGN) after decoding in C++ program, C language generated Gaussian white noise)
- 2011-11-06 15:53:49下载
- 积分:1
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Saolei
一个扫雷应用程序,在VC下开发,用来提高编程水平(A de-mining applications, developed in the VC used to improve the programming level)
- 2007-11-23 11:11:51下载
- 积分:1
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Matrix
说明: 求矩阵的特征值和特征向量,使用c语言编程(Matrix eigenvalues and eigenvectors, c language programming)
- 2011-03-07 12:51:59下载
- 积分:1
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CodeMatch
视觉测量中编码点与非编码点的匹配的方法实现(Vision measuring, coding point and the coding point matching
)
- 2020-12-18 21:19:10下载
- 积分:1
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siftregistration
这是一篇对于SIFT算法应用于非刚性图像配准的论文,相当不错(This is one for the SIFT algorithm is applied to non-rigid image registration of papers, quite good)
- 2008-12-30 15:47:17下载
- 积分:1
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GraphCut
对Vladimir Kolmogorov,Yuri Boykov大牛的算法杰作——Graph Cut进行使用演示,代码力求精简,可供Graph Cut初学者参考学习。已通过VS2005编译。(Of Vladimir Kolmogorov, Yuri Boykov big cow masterpiece algorithm- Graph Cut for the use of demonstration, the code to be simple, for beginners Reference Graph Cut Study. VS2005 compiler has passed.)
- 2020-10-30 22:20:01下载
- 积分:1
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dynamic-cloud-effect-
动态的模拟天空中的云效果,速度特别流畅。(Dynamic simulation of the effect of cloud in the sky, the speed is very smooth.)
- 2011-11-06 09:48:28下载
- 积分:1
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ippiman
图像处理的IPP库使用手册,包括每个函数的使用说明,以及参数的意义。(IPP library of image processing using the manual, including instructions for each function, as well as the significance of the parameters.)
- 2013-01-10 20:23:06下载
- 积分:1
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dirty glass
建立一个透明物体上有污点的模型,可以模拟玻璃上有污点的图象(Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent
objects are seldom clean—their surfaces have a variety of contaminants such as dust, dirt, and lipids. These
contaminants produce a number of complex volumetric scattering effects that must be taken into account when
creating photorealistic renderings. In this paper, we take a step toward modeling and rendering these effects. We
make the assumption that the contaminant is an optically thin layer and construct an analytic model following
results in radiative transport theory and computer graphics. Moreover, the spatial textures created by the different
types of contamination are also important in achieving visual realism. To this end, we measure the spatially
varying thicknesses and the scattering parameters of a number of glass panes with various types of dust, dirt, and
lipids. We also develop a simple interactive synthesis tool to create novel instances of the me)
- 2009-07-11 17:13:08下载
- 积分:1