登录
首页 » Visual C++ » Structure-Light-Reconstructor

Structure-Light-Reconstructor

于 2021-04-04 发布 文件大小:139KB
0 506
下载积分: 1 下载次数: 99

代码说明:

  结构光三维重建代码,提取结构光的点,并进行三维坐标转换(Structure light 3D reconstruction code, structured light extraction point, and three-dimensional coordinate conversion,DrawZeroPoint/Structure-Light-Reconstructor)

文件列表:

Structure-Light-Reconstructor-master
....................................\.gitignore,1809,2015-06-11
....................................\build-Duke-Desktop_Qt_5_3_MSVC2010_OpenGL_32bit-Debug
....................................\.....................................................\debug
....................................\.....................................................\.....\en.qm,16,2015-06-11
....................................\.....................................................\.....\moc_dahengcamera.cpp,2614,2015-06-11
....................................\.....................................................\.....\moc_dotmatch.cpp,3923,2015-06-11
....................................\.....................................................\.....\moc_glwidget.cpp,2546,2015-06-11
....................................\.....................................................\.....\moc_imageviewer.cpp,3247,2015-06-11
....................................\.....................................................\.....\moc_mfreconstruct.cpp,2632,2015-06-11
....................................\.....................................................\.....\moc_plyloader.cpp,2559,2015-06-11
....................................\.....................................................\.....\moc_project.cpp,2522,2015-06-11
....................................\.....................................................\.....\moc_stereorect.cpp,2578,2015-06-11
....................................\.....................................................\ui_imageviewer.h,3312,2015-06-11
....................................\.....................................................\ui_mainwindow.h,62740,2015-06-11
....................................\.....................................................\ui_manualmatch.h,8204,2015-06-11
....................................\.....................................................\ui_project.h,1750,2015-06-11
....................................\.....................................................\ui_Set.h,20820,2015-06-11
....................................\Duke
....................................\....\baslercamera.cpp,2161,2015-06-11
....................................\....\baslercamera.h,705,2015-06-11
....................................\....\blobdetector.cpp,3248,2015-06-11
....................................\....\blobdetector.h,260,2015-06-11
....................................\....\camera.cpp,5612,2015-06-11
....................................\....\camera.h,1511,2015-06-11
....................................\....\cameracalibration.cpp,9417,2015-06-11
....................................\....\cameracalibration.h,3136,2015-06-11
....................................\....\dahengcamera.cpp,4494,2015-06-11
....................................\....\dahengcamera.h,916,2015-06-11
....................................\....\dotmatch.cpp,72243,2015-06-11
....................................\....\dotmatch.h,4452,2015-06-11
....................................\....\Duke.pro,2055,2015-06-11
....................................\....\en.ts,21925,2015-06-11
....................................\....\focusassistant.cpp,802,2015-06-11
....................................\....\focusassistant.h,462,2015-06-11
....................................\....\focusassistant.ui,3746,2015-06-11
....................................\....\glwidget.cpp,7017,2015-06-11
....................................\....\glwidget.h,1093,2015-06-11
....................................\....\graycodes.cpp,3818,2015-06-11
....................................\....\graycodes.h,827,2015-06-11
....................................\....\imageviewer.cpp,1062,2015-06-11
....................................\....\imageviewer.h,423,2015-06-11
....................................\....\imageviewer.ui,1945,2015-06-11
....................................\....\main.cpp,2212,2015-06-11
....................................\....\mainwindow.cpp,27693,2015-06-11
....................................\....\mainwindow.h,3761,2015-06-11
....................................\....\mainwindow.ui,77154,2015-06-11
....................................\....\manualmatch.cpp,5231,2015-06-11
....................................\....\manualmatch.h,1191,2015-06-11
....................................\....\manualmatch.ui,6829,2015-06-11
....................................\....\meshcreator.cpp,4557,2015-06-11
....................................\....\meshcreator.h,458,2015-06-11
....................................\....\mfreconstruct.cpp,11771,2015-06-11
....................................\....\mfreconstruct.h,1665,2015-06-11
....................................\....\multifrequency.cpp,1096,2015-06-11
....................................\....\multifrequency.h,498,2015-06-11
....................................\....\plyloader.cpp,2229,2015-06-11
....................................\....\plyloader.h,383,2015-06-11
....................................\....\pointcloudimage.cpp,4666,2015-06-11
....................................\....\pointcloudimage.h,1035,2015-06-11
....................................\....\projector.cpp,1711,2015-06-11
....................................\....\projector.h,894,2015-06-11
....................................\....\reconstruct.cpp,24905,2015-06-11
....................................\....\reconstruct.h,2970,2015-06-11
....................................\....\Resource
....................................\....\........\en.qm,4268,2015-06-11
....................................\....\........\zh.qm,7810,2015-06-11
....................................\....\set.cpp,4585,2015-06-11
....................................\....\set.h,998,2015-06-11
....................................\....\Set.ui,19486,2015-06-11
....................................\....\stereorect.cpp,1865,2015-06-11
....................................\....\stereorect.h,733,2015-06-11
....................................\....\utilities.cpp,11874,2015-06-11
....................................\....\utilities.h,1837,2015-06-11
....................................\....\virtualcamera.cpp,2161,2015-06-11
....................................\....\virtualcamera.h,983,2015-06-11
....................................\....\zh.ts,25608,2015-06-11

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • Shadow-Mapping-of-Textured-Scene
    计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.(Shadow Mapping Code in Computer Graphics.And it s for textured scene.)
    2020-10-17 20:57:33下载
    积分:1
  • 3d_data
    一些三维点云的pcd文件,用于研究三维点云的(3D data)
    2016-03-12 21:18:15下载
    积分:1
  • SMYAOJ14
    实现三维对象的平移,旋转变换,以及投影变换,不错的(Realize 3 d object of translation, rotation transformation and projection transformation, good)
    2017-05-07 15:52:59下载
    积分:1
  • vc++数字像处理源代码
    说明:  VC图像处理,对初学者和研究者有一定的参考作用。(VC image processing, for beginners and researchers are certain references.)
    2006-01-02 19:38:36下载
    积分:1
  • Simulation-of-polarized-light
    模拟偏振光在散射介质中的传播,利用3D给出很好的视觉效果(Simulation of polarized light propagation in scattering medium)
    2021-04-20 19:58:50下载
    积分:1
  • 分割代码
    本人最近正在研究三维点云库pcl,可以说三位点云图像处理未来的应用前景非常广阔,因此愿意与各位感兴趣的朋友一起探讨.此程序是本人最近最近感兴趣的三维点云分割程序,通过区域增长算法将三维点云实现较好分割。源程序来自POINT CLOUD LIBRARY外文官方网站,运行此程序需提前配置好pcl点云库。(I was recently on the 3D point cloud library PCL, it can be said that the three sites of cloud image processing application prospect is very broad, so are willing to share with you interested friends to explore. This program is a 3D point cloud I recently interested in the segmentation process, through the regional growth algorithm will achieve better segmentation of 3D point cloud. The source program comes from POINT CLOUD LIBRARY foreign language official website, running this program need to configure the PCL point cloud Library in advance)
    2017-11-02 11:50:13下载
    积分:1
  • HDR
    说明:  處理高動態範圍程式碼 主要將數張圖片合成出一張HDR圖片(Code dealing with high dynamic range)
    2011-04-14 12:34:47下载
    积分:1
  • HardwareShadowMap
    NVIDIA实现硬件阴影贴图的源代码 需要硬件支持DX8.1的显卡。(NVIDIA hardware shadow mapping of the source code necessary hardware support 24x graphics.)
    2006-07-06 15:02:58下载
    积分:1
  • The_Magic_Of_Computer_Graphics
    计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
    2015-01-28 12:30:23下载
    积分:1
  • SliceSTL
    三维切片:读取STL文件并进行按层切片的简单示例程序(Three-dimensional slices: Read STL file and layer slices by a simple example program)
    2007-11-24 11:39:28下载
    积分:1
  • 696516资源总数
  • 106914会员总数
  • 0今日下载