登录
首页 » Visual C++ » hpcv-water-29-oct-2010

hpcv-water-29-oct-2010

于 2020-09-13 发布 文件大小:14377KB
0 382
下载积分: 1 下载次数: 77

代码说明:

  OSG实例,shader编程,实现简单的小溪河流定向移动(OSG , shader programming, achieve a simple directional movement of rivers )

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • D3D9Init
    说明:  D3D 的入门程序,包括初始化D3D编程环境和初始化窗口(D3D init program)
    2010-04-20 14:33:32下载
    积分:1
  • project
    说明:  课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 (The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in)
    2011-04-16 21:32:57下载
    积分:1
  • DrawPad
    说明:  能花线,圆,矩形,正方形 能选者颜色,能选者填充的背景图案 (can spend line, circle, rectangle, square color who can be elected, who can be elected to fill the background logo)
    2006-05-15 15:14:59下载
    积分:1
  • test-of-projects
    自己做的一些matlab 的三维重建的实验 里面有许多 CT图像图 感兴趣的试试 有一些代码可用 有一些还在调试中(3D visualization CT medical reconstruction)
    2011-11-10 10:33:41下载
    积分:1
  • 1
    说明:  大规模地形渲染, 大规模地形渲染, (terra render)
    2012-04-04 09:29:30下载
    积分:1
  • MutilReDraw
    访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
    2019-01-10 14:46:42下载
    积分:1
  • MuJing1.0
    VTK+MFC读取医学dicom图像及GPU三维重建(VTK MFC GPU)
    2021-02-19 16:19:44下载
    积分:1
  • VSP_SE
    说明:  自己编写的一个VC++程序,打开可执行程序后可以读取wave文件,此时程序将在客户区绘制波形图;之后可以计算短时能量、短时过零率和自相关函数,并且在客户区依次显示函数图像。(own VC prepared by a procedure to open executable wave after reading documents, this process will draw customers District waveform diagram; after short-term energy can be calculated, short-term rates and zero autocorrelation function, District customers in the sequence of images function.)
    2006-05-14 18:53:35下载
    积分:1
  • GameFrame
    说明:  三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。(Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.)
    2008-12-08 20:26:32下载
    积分:1
  • osgparticle
    osg粒子子系统例子,一个是简单的粒子系统,另一个是烟(the example of particle sysytem in OSG)
    2012-04-11 21:23:22下载
    积分:1
  • 696516资源总数
  • 106914会员总数
  • 0今日下载