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OgreSkeletalanimtion
有关Ogre中骨骼动画这方面的几份资料的汇总包括源码(For Ogre in skeletal animation in this regard, including a summary of several data source)
- 2013-07-30 11:11:07下载
- 积分:1
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coders
使用D3D编写的简单开车游戏,新手可以看看,做的比较简陋,但应有的功能还是有的,包含开始界面,赛车选择,有背景音乐,可切换视角(Using D3D write simple driving game, beginners can see, the more humble, but its function or some, contains the start interface, the car selection, background music, can switch perspective)
- 2020-09-14 14:27:57下载
- 积分:1
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任意平面的裁切0.2
说明: 基于vtk的三维重构与裁切:
1.16位非压缩位图的读取与设置.
2.图像数据载入映射器
3.裁切平面的设置
4.边界的设置与显示
5.三维重构
注:需安装vtk4.0以上版本(It s about 3D reconstruct and clip based on VTK including reading and configration of 16 bits non_contracted bitmaps,the mapper for image data loading, configration of plane for clip,configration and display of borders and 3D reconstruct.(PS:VTK 4.0 or above version is needed))
- 2005-09-23 10:04:58下载
- 积分:1
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cvisc
FLAC3D中粘塑性蠕变本构模型,供大家参考进行二次开发(FLAC3D in viscoplastic creep constitutive model for reference secondary development)
- 2020-12-09 15:29:27下载
- 积分:1
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crank_rocker_force
可以形象的看出图形的三维随距离的变化以及多方面的作用距离等一系列可视化应用(A series of visual applications can be visualized to see the three-dimensional changes of the graph with the distance and the distance of various aspects.)
- 2018-03-29 18:20:47下载
- 积分:1
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terrainLod
说明: 一个关于地形LOD渲染得例子,给出了渲染得全部代码(a rendering of the terrain in LOD examples given in all rendering code)
- 2006-03-22 20:45:51下载
- 积分:1
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1
说明: 大规模地形渲染, 大规模地形渲染, (terra render)
- 2012-04-04 09:29:30下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1
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osgriver
基于osg的河流显示,可以达到实时绘制效果。(Based osg rivers display, you can achieve real-time rendering results.)
- 2020-09-15 13:47:58下载
- 积分:1
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BeautyScene
DX写的水面效果模拟,折射反射fresnel源码(Real water effect with DirectX&HLSL,reflect refract & fesnel effect.)
- 2009-10-02 14:45:06下载
- 积分:1