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BichoHunting
一个有趣的小游戏,基于GDI,CodeBlocks开发而成.(An interesting little game, based on GDI, CodeBlocks developed with.)
- 2010-02-24 09:49:27下载
- 积分:1
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Shadow-Mapping-of-Textured-Scene
计算机图形学中的shadow mapping程序,与网上其他代码不同,作者实现了对带有纹理的场景的阴影绘制.(Shadow Mapping Code in Computer Graphics.And it s for textured scene.)
- 2020-10-17 20:57:33下载
- 积分:1
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rockf
Prewitte边缘算子法(Prewitte Edge Operators)
- 2005-01-20 14:58:44下载
- 积分:1
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Render
用vtk+QT实现的MarchingCubes面绘制和光线投射体绘制,图形化洁面。(Surfacce rendering with MarchingCubes,
Volume rendering with ray-casting,
using QT+ VTK)
- 2010-11-12 10:38:13下载
- 积分:1
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Important-QuadTreeLOD
基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构(DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details)
- 2015-03-29 17:38:56下载
- 积分:1
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code
program to compute 2d-maxima for a set of xy points. The xy data points are generated using a random number generator. The command to run the program at DOS prompt is:
- compute 2d-maxima for 500 xy points
.2dmaxima 500
- 2012-05-19 04:38:55下载
- 积分:1
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caiseyu
设计一个程序,演示美丽的“池塘夜雨”景色:色彩缤纷的雨点飘飘洒洒地从天而降,滴滴入水有声,溅起圈圈微澜(Design a program that demonstrates the beautiful " pond night rain" scene: Durian colorful rain to fall from the sky, drops into the water with sound, the splashes circle Ripples)
- 2011-06-16 00:19:53下载
- 积分:1
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Terrain3DTest
三维地形的模拟,用的工具是opengl,对于研究大规模地形的绘制非常有用,把源码拿出来与大家分享(Three-dimensional terrain modeling, using tools opengl, for the study of large-scale terrain rendering is very useful to share with you source out)
- 2010-08-30 22:02:36下载
- 积分:1
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tuxiangzhenshiganshanweijianmo.pdf
形状和表面颜色是表征真实物体属性的两个要素.随着三维扫描技术的发展,获取精确稠密的三维数据已经
比较容易.通过对获取的三维数据做相关处理,就能够生成正确表达物体形状的几何模型,但仅仅如此还不足以精
确建模真实物体.为了建立照片真实感的三维模型,还需要将物体的表面颜色和几何模型融合.如果彩色相机和三
维扫描仪固定在一起,这个问题很容易解决.但是,这种固定采集方式在应用时很不方便,对采集数据限制很大,因
此需要将三维数据和彩色图片采集分开进行,通过后期合成方式来融合两种数据.(err)
- 2008-03-03 15:32:46下载
- 积分:1
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osgRecipes-master
osg cookbook 中的源代码,里面有OSG和CG的结合,OSG和CEGUI的结合,OSG与QT的结合以及PHYSX的结合。(the source code of OSGCOOKBOOK,include integration of OSG and CG,CEGUI,QT and physx)
- 2013-09-07 21:30:32下载
- 积分:1