-
04huffman_a
根据最常用的链表法进行huffman编码,可以手工预制权重,例如n=8的时候即可以在文件中写入,输出相应的编码结果(According to the most commonly used method of Chain Huffman coding, manual can be prefabricated weight, For example, n = 8 when it is written in the document, the output corresponding to the coding results)
- 2007-05-29 19:15:26下载
- 积分:1
-
C-integer-linear-sequence
对元素类型为整型的顺序存储的线性表进行插入、删除和查找操作(C++)。(C integer linear sequence of stored data table insert, delete and search operations)
- 2011-11-20 11:13:40下载
- 积分:1
-
Maze
实现迷宫搜索程序。迷宫数据从文件输入。输出迷宫路径。
a) 实现从入口到出口的输出顺序;
b) 能否打印行走方向(向左、向右、向前), 如: 1 先前 2 向右 6 向左 7;
(Maze searching)
- 2011-12-20 20:59:04下载
- 积分:1
-
jiaotong
用于课程设计 利用Dijkstra算法进行简单的最短路径查询 (For curriculum design simple shortest path query)
- 2013-03-23 13:06:49下载
- 积分:1
-
chessboard-distance
一道poj上的问题的解答,棋盘上的距离问题。即实现棋盘上从一个点移动到王,后,兵之间最短步数的解答。(A poj answers to your questions on the chessboard distance problem. That is, move from one point to the king on the board, after the shortest number of steps between the soldiers answer.)
- 2012-06-20 10:10:45下载
- 积分:1
-
qiuhe
多项式求和,用链表实现的一元多项式求和程序,比较 靠谱(Polynomial sum, with the linked list implementation of a polynomial summation procedure, more reliable)
- 2011-09-15 09:16:38下载
- 积分:1
-
huffmancode
哈夫曼编码程序,实现计算编码学中哈夫曼编码程序的源代码。(Huffman coding procedures, the realization of computing science Huffman encoding procedure s source code.)
- 2008-01-14 13:55:11下载
- 积分:1
-
mataqipan
马踏棋盘的贪心算法,8*8棋盘,基本上不用回溯。(horse riding chessboard of the greedy algorithm, 8* 8 chessboard, basically not retroactive.)
- 2006-05-30 20:05:17下载
- 积分:1
-
Kruskal
克鲁斯卡尔算法思想.cpp
int seekedge(EDGE * (&a), int n)
void bubble(EDGE * (&a), int size)
void searchandjoin(EDGE * (&a1), int k) // a1是图边集头指针,a2是最小生成树边集的头指针,k为所要删的边
void storepicture(EDGE * (&a), int n, VERTEX *b, int m) (Thinking of Kruskal algorithm. Cpp int seekedge (EDGE* (& a), int n) void bubble (EDGE* (& a), int size) void searchandjoin (EDGE* (& a1), int k) // a1 edge set is the first pointer map, a2 is the minimum spanning tree of the first indicators margination, k for the edges to be deleted void storepicture (EDGE* (& a), int n, VERTEX* b, int m) )
- 2009-06-27 01:43:39下载
- 积分:1
-
prim
普利姆算法用来求解最小生成树问题很容易,使得树的最小权值最小。(Prim algorithm used to solve the minimum spanning tree problem is easy, the minimum weight is the lowest of the tree)
- 2012-05-17 09:11:15下载
- 积分:1