登录
首页 » Visual C++ » 3D-Model-Display

3D-Model-Display

于 2012-06-02 发布 文件大小:1131KB
0 384
下载积分: 1 下载次数: 27

代码说明:

  在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。(XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.)

文件列表:

3D Game
.......\3D Game
.......\.......\3D Game
.......\.......\.......\3D Game.csproj,7146,2010-09-18
.......\.......\.......\3D Game.csproj.Debug.cachefile,137,2012-06-01
.......\.......\.......\3D Game.csproj.user,452,2010-08-03
.......\.......\.......\BasicModel.cs,1361,2012-06-01
.......\.......\.......\bin
.......\.......\.......\...\x86
.......\.......\.......\...\...\Debug
.......\.......\.......\...\...\.....\3D Game.exe,14336,2012-06-01
.......\.......\.......\...\...\.....\3D Game.pdb,32256,2012-06-01
.......\.......\.......\...\...\.....\Content
.......\.......\.......\...\...\.....\.......\Models
.......\.......\.......\...\...\.....\.......\......\02.xnb,109175,2012-06-01
.......\.......\.......\...\...\.....\.......\......\a0260_0.xnb,43923,2012-06-01
.......\.......\.......\...\...\.....\.......\......\a0261_0.xnb,43923,2012-06-01
.......\.......\.......\...\...\.....\.......\......\a0262_0.xnb,43923,2012-06-01
.......\.......\.......\...\...\.....\.......\......\spaceship.xnb,202242,2012-06-01
.......\.......\.......\Camera.cs,1414,2010-08-03

.......\.......\.......\Game1.cs,3430,2010-08-03

.......\.......\.......\ModelManager.cs,2188,2012-06-01
.......\.......\.......\obj
.......\.......\.......\...\x86
.......\.......\.......\...\...\Debug
.......\.......\.......\...\...\.....\3D Game.csproj.FileListAbsolute.txt,1519,2012-06-01
.......\.......\.......\...\...\.....\3D Game.exe,14336,2012-06-01
.......\.......\.......\...\...\.....\3D Game.pdb,32256,2012-06-01
.......\.......\.......\...\...\.....\cachefile-{1A568527-1B8E-4FF0-B2B0-E467F050ABC9}-targetpath.txt,137,2012-06-02
.......\.......\.......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache,6816,2012-06-02
.......\.......\.......\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt,20,2012-06-01
.......\.......\.......\...\...\.....\ResolveAssemblyReference.cache,41934,2012-06-01
.......\.......\.......\...\...\.....\TempPE
.......\.......\.......\Program.cs,384,2010-08-03
.......\.......\.......\Properties
.......\.......\.......\..........\AssemblyInfo.cs,1354,2010-08-03
.......\.......\.......\SpinningEnemy.cs,594,2010-08-03
.......\.......\3D GameContent
.......\.......\..............\3D GameContent.contentproj,2875,2012-06-01
.......\.......\..............\3D GameContent.contentproj.user,227,2012-06-01
.......\.......\..............\bin
.......\.......\..............\...\AnyCPU
.......\.......\..............\...\......\Debug
.......\.......\..............\...\x86
.......\.......\..............\...\...\Debug
.......\.......\..............\Models
.......\.......\..............\......\02.FBX,1069716,2011-10-21



.......\.......\..............\......\spaceship.x,480915,2010-08-03
.......\.......\..............\obj
.......\.......\..............\...\Debug
.......\.......\..............\...\.....\DesignTimeResolveAssemblyReferencesInput.cache,5888,2012-06-02
.......\.......\..............\...\.....\TempPE
.......\.......\..............\...\x86
.......\.......\..............\...\...\Debug
.......\.......\..............\...\...\.....\3D GameContent.contentproj.FileListAbsolute.txt,153,2012-06-01
.......\.......\..............\...\...\.....\ContentPipeline.xml,7779,2012-06-01
.......\.......\..............\...\...\.....\Models
.......\.......\..............\...\...\.....\......\02_0.xml,275027,2012-06-01
.......\.......\..............\...\...\.....\......\spaceship_0.xml,513911,2012-06-01
.......\.......\..............\...\...\.....\ResolveAssemblyReference.cache,48984,2012-06-01
.......\3D Game.sln,1628,2010-08-03

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • COpenGL
    说明:  结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f....(Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...)
    2009-07-30 22:53:10下载
    积分:1
  • Voronoi1
    Voronoi图是以两点间线段的长度作为距离 ,对平面的一种分割。然而 ,在地理环境中 ,存在着许多自然的或人为的障碍 ,使得从一点到另一点不能直线到达。为了扩大Voronoi图的应用领域 ,本文对传统的Voronoi图进行扩充 ,给出了障碍Voronoi图的定义、性质 ,以及离散生成线段障碍Voronoi图的方法(Voronoi diagram based on the length of line between two points as the distance from a partition of the plane. However, in the geographical environment, there are many natural or man-made obstacles, making from one point to another point of arrival can not be a straight line. In order to expand the area of Voronoi diagram, Voronoi In this paper, the traditional expansion plans, given the obstacles to the definition of Voronoi diagram, the nature of the discrete Voronoi diagram generation segment of the barrier method)
    2009-07-14 11:02:15下载
    积分:1
  • point
    用于点云切片功能的实现,非常好用,可以计算密度、厚度、等内容(For point cloud slicing feature to achieve very easy to use, you can calculate the density, thickness, etc.)
    2020-06-29 01:40:02下载
    积分:1
  • MuJing1.0
    VTK+MFC读取医学dicom图像及GPU三维重建(VTK MFC GPU)
    2021-02-19 16:19:44下载
    积分:1
  • p2p_source_code.tar
    实现双目立体视觉中深度图的获取,程序输出结果为深度图,该方法速度比较快。(Binocular stereo vision depth map acquisition, program output as a depth map, the faster the speed of the method.)
    2012-12-14 20:09:02下载
    积分:1
  • Important-QuadTreeLOD
    基于DEM的三维地形绘制,通过四叉树实现LOD细节层次结构(DEM-based three-dimensional terrain rendering by Quadtree LOD hierarchy details)
    2015-03-29 17:38:56下载
    积分:1
  • 3D-Model-Display
    在XNA4.0中,3D游戏的制作,需要很多三维模型的导入,本代码显示fbx,x等三维模型的导入,并做了相应的动画。(XNA4.0 in the production of 3D games, you need a lot of three-dimensional model of the import of this code shows the 3D model import fbx, x, and the corresponding animation.)
    2012-06-02 11:32:23下载
    积分:1
  • brickShader
    实现了一个简单的brick shader(umolement a simple brick shader)
    2020-10-17 20:47:27下载
    积分:1
  • D3D
    所有游戏D3D窗口化源代码,可以窗口化任何游戏! (All the source code D3D game window, can change any game window!)
    2020-09-17 18:18:04下载
    积分:1
  • read3D_RMA
    是3d_rma数据库读写的程序,原来随数据库附带的读数据的程序读出的点有误,在此基础上做了一些修改,可以正确的读出。(3d_rma database is read-write procedure, the original database with the data attached to the procedure time to read out the points to be wrong, on this basis to do some modifications, you can read out the correct.)
    2008-04-01 15:40:18下载
    积分:1
  • 696516资源总数
  • 106914会员总数
  • 0今日下载