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随机面生成
根据3维粗糙参数,生成任意随机3维粗糙面(3D random surface generator based on the 3D roughness parameters)
- 2018-08-07 15:44:15下载
- 积分:1
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sfs-code
shape from shaping 3D重构(shape from shaping 3D reconstructed)
- 2012-12-24 17:19:44下载
- 积分:1
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Textured Cube Demo
说明: 实现如何使用顶点vertex来创造一个正方体(Implement a cube by using vertex)
- 2020-06-21 13:20:06下载
- 积分:1
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3d_curve
简单的三维高斯束正演程序啊,可以实现简单的高斯束正演(3d gaussian beam forward)
- 2014-03-15 23:24:06下载
- 积分:1
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Zero-Correlated-Parafac
平行因子分解三维数据,将自己所需要的数据提出出来(The parallel factorization 3D data data)
- 2012-11-15 16:36:35下载
- 积分:1
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scanalyze-1.0.3_source_code
斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接(Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic)
- 2007-03-21 20:44:34下载
- 积分:1
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MarchingCubes
球体的Marching Cubes实现,运用OPENGL绘制图像(Marching Cubes sphere of the realization of the use of OPENGL rendering image)
- 2009-04-23 15:25:53下载
- 积分:1
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osgEarth分页流程
osgEarth的地形分页流程,我大致的写一下,感兴趣的话,大家可以去代码中看看,以MPEngine为例(osg tile
TilePagedLOD* plod = new TilePagedLOD( _engineUID, _liveTiles, _deadTiles );
plod->setCenter ( bs.center() );
plod->addChild ( tileNode );
plod->setFileName( 1, Stringify() << tileNode->getKey().str() << "." << _engineUID << ".osgearth_engine_mp_tile" );)
- 2020-06-23 21:40:02下载
- 积分:1
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边沿检测与提取轮廓跟踪的图象算法
边沿检测与提取轮廓跟踪,来自于源码中国 www.Cn700.com(edge detection and extraction of contour tracking, source from China www.Cn700.com)
- 2005-05-30 08:07:38下载
- 积分:1
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SkinningSample_4_0
XNA读取fbx模型的示例,能够播放骨骼蒙皮动画(Example XNA read fbx model, capable of playing skinned animation)
- 2014-10-07 00:36:48下载
- 积分:1