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BichoHunting

于 2010-02-24 发布 文件大小:590KB
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下载积分: 1 下载次数: 10

代码说明:

  一个有趣的小游戏,基于GDI,CodeBlocks开发而成.(An interesting little game, based on GDI, CodeBlocks developed with.)

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    openGl大作业,包含光源,移动物体,简易动画,纹理场,建筑等。(openGl large operations, including light, moving objects, simple animation, texture field, construction and so on.)
    2020-09-13 13:47:58下载
    积分:1
  • Render
    用vtk+QT实现的MarchingCubes面绘制和光线投射体绘制,图形化洁面。(Surfacce rendering with MarchingCubes, Volume rendering with ray-casting, using QT+ VTK)
    2010-11-12 10:38:13下载
    积分:1
  • trimesh_12-16_m
    3d 图形变换相关的代码,借助现有的一些几何库,实现了如三角网格化简 参数化等的内容(3D model tranform code)
    2015-12-16 10:00:44下载
    积分:1
  • VTK3Dreconstruction
    在vc++6.0下结合VTK开发的经典三维重建程序(In vc++ 6.0 under the classic combination of VTK development of three-dimensional reconstruction procedure)
    2008-05-21 10:41:37下载
    积分:1
  • test_grafix
    说明:  动态绘图,并将结果保存在数据表格中。从CODEPROJECT上下载的。(Dynamic graphics, and the results stored in the data table. Downloaded from the CODEPROJECT.)
    2008-10-04 11:34:41下载
    积分:1
  • planeDoc
    无人机路径规划。在给定的三维空间中搜索一条安全可行的无人机飞行路径(Path Planning. In a given three-dimensional space to search for a safe and feasible UAV flight path)
    2010-05-26 17:00:07下载
    积分:1
  • FLAC3D-zidingyibengoumoxing
    flac3d自定义本构模型实例演示,可以帮助数值模拟爱好者学习如何自定义本构模型。(flac3d custom constitutive model examples demonstrate, numerical simulation can help enthusiasts to learn how to customize the constitutive model.)
    2021-01-28 11:08:35下载
    积分:1
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    Teach you the pipeline of 3D object, especially the perpective project
    2013-09-01 12:46:11下载
    积分:1
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    光照模型的完整源码,内含Gouraud和phong两种明暗处理。(Complete source of illumination model, to containing Gouraud and phong two-shading.)
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    积分:1
  • The_Magic_Of_Computer_Graphics
    计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
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