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texture
3D_grid和D3D_2D例子中,使用到的贴图文件包。(3D_grid and D3D_2D example, use the map to the package.)
- 2011-08-07 14:53:54下载
- 积分:1
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4_02
给出了迭代函数系统生成Julia集的代码(In this paper, a iterative function system redraw Julia program source code)
- 2013-05-08 09:37:10下载
- 积分:1
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vc++数字图像处理源代码
说明: VC图像处理,对初学者和研究者有一定的参考作用。(VC image processing, for beginners and researchers are certain references.)
- 2006-01-02 19:38:36下载
- 积分:1
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UE4FirstPersonVRTemplate
unreal engine 4的虚拟现实模板,用UE4.5版本实现,并供大家参考,且亲测可以使用,无密码。(Engine unreal 4 virtual reality template, with the UE4.5 version to achieve, and for your reference, and pro test can be used, no password.)
- 2015-10-20 20:53:06下载
- 积分:1
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earthquakeanalysis
对地震数据进行分析,并对它们进行三维重建,可用来对地震原因进行探索.(Analysis of seismic data, and their three-dimensional reconstruction, can be used to explore the causes of earthquakes.)
- 2009-03-23 11:43:22下载
- 积分:1
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07_BumpTexture
本例描述了在D3D中球形纹理的映射。高级纹理的映射(This example describes the D3D in spherical texture mapping. Advanced texture mapping)
- 2009-01-19 15:04:17下载
- 积分:1
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osgriver
基于osg的河流显示,可以达到实时绘制效果。(Based osg rivers display, you can achieve real-time rendering results.)
- 2020-09-15 13:47:58下载
- 积分:1
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dongtaihuatu2
利用VC编程,实现数据的联系读取和数据显示,实时显示时钟(Using VC programming, data read and data links, real-time display clock)
- 2010-10-14 13:46:41下载
- 积分:1
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osgparticle
osg粒子子系统例子,一个是简单的粒子系统,另一个是烟(the example of particle sysytem in OSG)
- 2012-04-11 21:23:22下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1