#include#includeGLintploypoint=0;GLintployline=-1;GLintheight;GLintchoose=0;GLintmove_ployline,move_ploypoint;structPoint{ intx; inty;};structGLintPointArray{ Pointpoint[60];};GLintPointArrayploy[60];voiddrawPointLine(){ for(inti=0;i<=ployline;i++) {  glBegin(GL_LINE_STRIP);  for(intk=0;k<60;k++)  {   if(ploy[i].point[k].x!=0&&ploy[i].point[k].y!=0)   glVertex2i(ploy[i].point[k].x,ploy[i].point[k].y);  }  g-IMDN开发者社群-imdn.cn"> #include#includeGLintploypoint=0;GLintployline=-1;GLintheight;GLintchoose=0;GLintmove_ployline,move_ploypoint;structPoint{ intx; inty;};structGLintPointArray{ Pointpoint[60];};GLintPointArrayploy[60];voiddrawPointLine(){ for(inti=0;i<=ployline;i++) {  glBegin(GL_LINE_STRIP);  for(intk=0;k<60;k++)  {   if(ploy[i].point[k].x!=0&&ploy[i].point[k].y!=0)   glVertex2i(ploy[i].point[k].x,ploy[i].point[k].y);  }  g - IMDN开发者社群-imdn.cn">
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OpenGL MUST Project 1[Polyline Editor] use Array of C++

于 2022-05-15 发布 文件大小:1.42 kB
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// student name: // student ID: // date: /*#include "D:HomeworkOpenGLFinalCGLabGLUT_Toolkitglut.h"*/ #include #include #include GLint ploypoint = 0; GLint ployline=-1; GLint height; GLint choose=0; GLint move_ployline,move_ploypoint; struct Point {  int x;  int y; }; struct GLintPointArray {  Point point[60]; }; GLintPointArray ploy[60]; void drawPointLine() {  for (int i=0;i

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