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- 2022-10-19 06:50:03下载
- 积分:1
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精致的粒子系统的实现,实现四处发散的效果
精致的粒子系统的实现,实现四处发散的效果-Fine particle system, realize the effectiveness of four divergence
- 2022-12-06 23:25:03下载
- 积分:1
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球在两个面间的碰撞检测
一个小球在面上的碰撞检测的样本程序,语句后有注解。大家都知道游戏碰撞的基本处理方式也就莫过于几种:矩形碰撞,圆形碰撞,线性碰撞,几何碰撞,像素碰撞.以上几种碰撞处理方法从效率的角度来看,前两种检测方式是相当快的,但是适用面很窄!它们只能运用于碰撞检测精度不高的游戏中。这里用的是圆形检测。
- 2022-12-03 06:35:03下载
- 积分:1
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关于填充曲面的绘制
关于填充曲面的绘制-filled on the surface mapping
- 2022-03-16 05:31:53下载
- 积分:1
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用opengl实现黑夜中灯光照射草地的小程序
用opengl实现黑夜中灯光照射草地的小程序-Use opengl realize darkness irradiation light small lawn procedures
- 2023-01-13 22:30:04下载
- 积分:1
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显示导弹的OpenGL代码
OPenGL code for displaying missile
- 2023-03-26 17:45:03下载
- 积分:1
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图像显示
绘制一个图像序列的一个窗口,这是第一次初始化OpenGL。窗口句柄作为参数传
- 2022-04-18 16:33:06下载
- 积分:1
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增加的典型方法
The typical approach to adding in-game media such as movies and television has been to cycle through a series of textures. In order to play even a short show meant that a lot of texture swapping and memory had to be used, so the idea was to replace this method with a MPEG decoder and display each pixel as a polygon. I believe this is the first example of this method for two main reasons, firstly it takes a lot of processing to read the frames and display the large number of polygons but this is no longer a problem with the latest video cards, and secondly, it is no picnic writing a MPEG decoder. Fortunately I didn t have to write the MPEG decoder, I have used and modified the freely available source code ported to Win32 by Thanassis Tsiodras which was originally released by the University of California in 1992, back when there was a greater open source ethic.
- 2023-01-19 08:00:04下载
- 积分:1
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计算机图形学作业
用于对图像进行动态的模拟
计算机图形学作业
用于对图像进行动态的模拟 -Computer graphics operation used to image dynamic simulation
- 2022-03-06 03:21:38下载
- 积分:1
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OpenGL实现方形壁运动发生连续碰撞…
OpenGL中实现正方形与墙壁发生连续碰撞的运动-OpenGL to achieve a square with the wall movement occurred in consecutive collisions
- 2022-09-26 20:40:03下载
- 积分:1