-
bmp图像进行处理,如点运算,锐化,分割
bmp图像进行处理,如点运算,锐化,分割-bmp image processing, such as the point of computing, sharpening, partition
- 2023-04-08 17:30:04下载
- 积分:1
-
支撑向量机的函数,可以用于识别、分类和分割,是很好的分类算法...
支撑向量机的函数,可以用于识别、分类和分割,是很好的分类算法-Support Vector Machines function, can be used for identification, classification and segmentation, is a good classification algorithm
- 2022-07-07 04:49:17下载
- 积分:1
-
绘制等值线和等值面,并生成SHP格式的矢量文件
绘制等值线和等值面,并生成SHP格式的矢量文件-contour mapping and surface contour, and generating SHP vector document format
- 2023-08-11 08:15:10下载
- 积分:1
-
C语言的OPENVG的1.1参考实现,速度慢,可作OPENVG算法实现的参考。...
C语言的OPENVG的1.1参考实现,速度慢,可作OPENVG算法实现的参考。-C language reference implementation OPENVG 1.1, slow OPENVG algorithm can be used for reference.
- 2022-02-15 04:50:10下载
- 积分:1
-
对bmp图像进行处理
对bmp图像进行处理-right bmp image processing
- 2022-06-29 15:03:53下载
- 积分:1
-
这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助...
这个是一个OpenGL绘制地形的例子,里面包含了shader使用shader绘制水面,等技术,希望对大家有做帮助-This is an example of OpenGL rendering terrain, which contains the shader using shader rendering surface, such as technology, in the hope that everyone has to do to help
- 2022-07-26 18:17:47下载
- 积分:1
-
贪吃蛇游戏
资源描述应用背景嗨,我是一个学生在信息。我必须找到一个程序来进行修正和改进。我选择了一个蛇游戏。规则:•吃紫色的广场,以获得痛苦,直到你吃自己。你吃的东西越多,蛇越长,它就不吃它自己。控制:•箭头键缺陷修正/改进:游戏不冻结几秒时,蛇死了。听起来已经完全重新设计。看(对齐、字体、反走样…)原文: ;http://www.codeproject.com/articles/151917/a-simple-snake-game-engerek
- 2022-06-18 20:57:57下载
- 积分:1
-
Ageia s PhysX (well
Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Triangle Mesh (with the implementation of document)
- 2022-01-21 23:46:36下载
- 积分:1
-
OTSU algorithm can be calculated adaptive threshold (for conversion to gray scal...
OTSU 算法可以说是自适应计算单阈值(用来转换灰度图像为二值图像)的简单高效方法。下面的代码最早由 Ryan Dibble提供,此后经过多人Joerg.Schulenburg, R.Z.Liu 等修改,补正。-OTSU algorithm can be calculated adaptive threshold (for conversion to gray scale images binary images), a simple and efficient manner. The following code from the earliest to provide Ryan Dibble, after a more than Joerg.Schulenburg, R. Z. Liu amend the correction.
- 2022-03-12 03:00:58下载
- 积分:1
-
VB实现的图象加柔效果
VB实现的图象加柔效果-VB images plus Sophie effect
- 2022-03-23 15:05:05下载
- 积分:1