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一个转动的风车,还有待改进。
一个转动的风车,还有待改进。-a rotation of the windmill, there is room for improvement.
- 2022-08-13 17:27:19下载
- 积分:1
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本程序在turbo c2.0上已经运行成功!!!可用于实现图形的旋转效果,很逼真...
本程序在turbo c2.0上已经运行成功!!!可用于实现图形的旋转效果,很逼真-procedures in the turbo c2.0 already running success! ! ! Graphics can be used to achieve the effect of rotation, very realistic!
- 2022-02-07 10:26:29下载
- 积分:1
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feature-based image metamorphosis的实现代码
feature-based image metamorphosis的实现代码
可以实现图像A和图像B之间的变形
- 2022-07-25 11:04:20下载
- 积分:1
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基于神经网络的手写体字符识别程序,W
用VC++编写的基于神经网络的手写字符识别程序,该程序功能强大,识别率高,应用范围广-VC prepared based on neural network Handwritten Character Recognition program, which is a powerful, high recognition rate and wide application
- 2022-03-02 16:11:23下载
- 积分:1
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VTK_安装,how to install vtk
and how to debug
VTK_安装,how to install vtk
and how to debug-VTK_ installation, how to install vtkand how to debug
- 2022-02-03 00:29:35下载
- 积分:1
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基于sift的图像拼接技术
应用背景
SIFT特征匹配算法, 在没有先验知识条件下, 对旋转、尺度缩放、光照、视角变化等图像变化因素保持一定鲁棒性, 且对低重叠区域(30%左右的相似重叠区域)、部分遮挡(只出现在其中一张图上的物体)和噪声等因素也保持较好的可匹配性。可用于多尺度下的特征匹配,以及鲁棒性的图像拼接。
关键技术
1.高斯尺度空间极值检测
2.特征点位置的确定
3.特征点方向的分配
4.生成SIFT特征向量
5.图像拼接
6.图像融合
提取图像的sift特征,构造特征描述子,基于sift特征构造BBF-tree,根据描述子之间的欧式距离进行初步的匹配,然后进过鲁棒的Ransac估计出最佳运动模型H,然后用距离加权的方法在重叠区进行融合。
- 2022-01-26 00:03:58下载
- 积分:1
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Character Recognition
Character Recognition
- 2022-08-19 16:33:36下载
- 积分:1
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with vc MapObjects development of the source code, using the mouse to operate po...
用vc + mapobjects开发的源代码,用鼠标对多边形进行操作,实现了多边形的缩放功能。-with vc MapObjects development of the source code, using the mouse to operate polygons and achieve the polygon"s zoom function.
- 2023-05-27 20:20:03下载
- 积分:1
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DDA与Bresenham算法
DDA与Bresenham算法-计算机图形学-DDA and the Bresenham algorithm-Computer Graphics
- 2022-02-01 03:51:42下载
- 积分:1
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一个更为复杂的2D Game实例.比之前传的复杂.
Windows平台的2D Game实例2, 使用了C++和OpenGL.这个souce不但是OpenGL...
一个更为复杂的2D Game实例.比之前传的复杂.
Windows平台的2D Game实例2, 使用了C++和OpenGL.这个souce不但是OpenGL技术,还可以学习到两个方面的技术:
part1: win32的消息循环, OpenGL的设置.画一些简单的图形.
part2: 处理并且显示卡通图片.-This source focuses on 2D game development with C++ and OpenGL for Windows platform. We will not only focus on OpenGL but also talk about the designs that are commonly used in game programming with a full object oriented approach. This source include two articles:
Part 1: covers the win32 message loop, the window creation and the setting-up of OpenGL. You will also learn how to draw some simple shapes.
Part 2 : Covers resources handling and displaying simple animations.
Contents
- 2022-05-27 22:46:10下载
- 积分:1