登录
首页 » Java » android wifi信息扫描和rssi值检测 实例源码下载

android wifi信息扫描和rssi值检测 实例源码下载

于 2014-08-26 发布
0 218
下载积分: 1 下载次数: 0

代码说明:

android wifi信息扫描和rssi值检测 实例源码下载

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • android 奖转盘示例完整源码下载
    android 开奖转盘示例完整源码下载
    2014-04-29下载
    积分:1
  • Android 闪光灯,手电筒使用 例子源码
    Android 闪光灯,手电筒使用 例子源码
    2014-11-03下载
    积分:1
  • android 图片浏览器 完整实例源码下载
    android 图片浏览器 完整实例源码下载
    2014-05-13下载
    积分:1
  • multisim函数信号生器
    基于Multisim10的函数信号发生器 1. 信号频率范围 1Hz~100kHz; 2. 输出波形应有: 方波、三角波、正弦波
    2019-04-16下载
    积分:1
  • android新浪微博客户端
    android开发新浪微博客户端
    2015-05-11下载
    积分:1
  • android open gl 示例代码下载
    [实例简介]Open GL 入门级示例 [实例截图] [核心代码]package com.china.gltry;import javax.microedition.khronos.egl.EGL10;import javax.microedition.khronos.egl.EGL11;import javax.microedition.khronos.egl.EGLConfig;import javax.microedition.khronos.egl.EGLContext;import javax.microedition.khronos.egl.EGLDisplay;import javax.microedition.khronos.egl.EGLSurface;import javax.microedition.khronos.opengles.GL;import android.view.SurfaceHolder;/** * An EGL helper class. */public class EGLHelper{ public EGLHelper() { } /** * Initialize EGL for a given configuration spec. * @param configSpec */ public void start(int[] configSpec){ /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); /* * We can now initialize EGL for that display */ int[] version = new int[2]; mEgl.eglInitialize(mEglDisplay, version); EGLConfig[] configs = new EGLConfig[1]; int[] num_config = new int[1]; mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, num_config); mEglConfig = configs[0]; /* * Create an OpenGL ES context. This must be done only once, an * OpenGL context is a somewhat heavy object. */ mEglContext = mEgl.eglCreateContext(mEglDisplay, mEglConfig, EGL10.EGL_NO_CONTEXT, null); mEglSurface = null; } /* * Create and return an OpenGL surface */ public GL createSurface(SurfaceHolder holder) { /* * The window size has changed, so we need to create a new * surface. */ if (mEglSurface != null) { /* * Unbind and destroy the old EGL surface, if * there is one. */ mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); mEgl.eglDestroySurface(mEglDisplay, mEglSurface); } /* * Create an EGL surface we can render into. */ mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, holder, null); /* * Before we can issue GL commands, we need to make sure * the context is current and bound to a surface. */ mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); GL gl = mEglContext.getGL(); return gl; } /** * Display the current render surface. * @return false if the context has been lost. */ public boolean swap() { mEgl.eglSwapBuffers(mEglDisplay, mEglSurface); /* * Always check for EGL_CONTEXT_LOST, which means the context * and all associated data were lost (For instance because * the device went to sleep). We need to sleep until we * get a new surface. */ return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; } public void finish() { if (mEglSurface != null) { mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); mEgl.eglDestroySurface(mEglDisplay, mEglSurface); mEglSurface = null; } if (mEglContext != null) { mEgl.eglDestroyContext(mEglDisplay, mEglContext); mEglContext = null; } if (mEglDisplay != null) { mEgl.eglTerminate(mEglDisplay); mEglDisplay = null; } } EGL10 mEgl; EGLDisplay mEglDisplay; EGLSurface mEglSurface; EGLConfig mEglConfig; EGLContext mEglContext;}
    2015-04-06下载
    积分:1
  • 仿赶集生活android客户端的介绍启动界面 实例源码
    仿赶集生活android客户端的介绍启动界面 实例源码
    2015-02-19下载
    积分:1
  • android 下拉瀑布流显示图片效果 源码下载
    android 下拉瀑布流显示图片效果 源码下载
    2014-06-03下载
    积分:1
  • android 下载管理
    android 下载管理
    2015-05-15下载
    积分:1
  • android 实现圆形菜单
    private void computeCoordinates() {  BigStone stone;  BigStone menus;  for (int index = 0; index < STONE_COUNT; index ) {   stone = mStones[index];   stone.x = mPointX      (float) (mRadius * Math.cos(stone.angle * Math.PI / 180));   stone.y = mPointY      (float) (mRadius * Math.sin(stone.angle * Math.PI / 180));  }  if (flag == 0) {   for (int i = 0; i < MENUS; i ) {     menus = mMenus[i];     switch (i) {    case 0:     menus.x = 300 * 1.8f;     menus.y = 50;     break;    case 1:     menus.x = 300 * 1.8f 100;     menus.y = 50;     break;    case 2:     menus.x = 300 * 1.8f 200;     menus.y = 50;     break;    case 3:     menus.x = 300 * 1.8f;     menus.y = 150;     break;    case 4:     menus.x = 300 * 1.8f 10 100;     menus.y = 250;     break;     }    }  } }
    2014-06-22下载
    积分:1
  • 696516资源总数
  • 106914会员总数
  • 0今日下载