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动易网站管理系统
动易网站管理系统-dynamic easy website management system
- 2022-08-08 15:54:21下载
- 积分:1
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EVM_Matlab
说明: 目标是揭示视频中难以或不可能用肉眼看到的时间变化,并以指示性的方式显示它们。称为欧拉视频放大,以一个标准的视频序列作为输入,并应用空间分解,然后对帧进行时间滤波。然后放大产生的信号,以揭示隐藏的信息。(The goal is to reveal time changes that are difficult or impossible to see with the naked eye and to display them in an indicative manner.)
- 2020-06-24 01:00:02下载
- 积分:1
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net1
说明: MATLAB GUI实现动态画图曲线的源程序代码 ,希望对大家有用(SOURCE PROGRAM CODE FOR IMPLEMENTING DYNAMIC DRAWING CURVES WITH MATLAB GUI)
- 2019-03-20 18:15:20下载
- 积分:1
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PhoenixSim-(2)
光片上网络仿真器,哥伦比亚大学开发的,需要利用OMNET(ONoC simlator, made by the columbia university, working with OMNET)
- 2020-11-21 09:59:36下载
- 积分:1
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udp聊天室16031125
说明: 基于udp的网络聊天室,使用python语言,具有注册登录公频聊天和私聊等功能。(The Internet chat room based on UDP, using Python language, has the functions of registering and logging in public frequency chat and private chat.)
- 2020-05-23 14:09:09下载
- 积分:1
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Hidden_Terminal
说明: 运行tcl脚本来实现隐藏节点问题,再通过nam仿真动画观察隐藏节点实验结果。从而理解隐藏节点问题的原理以及解决途径。
注意:请下载全所有的文件后进行仿真,仿真时需下载好mudp.cc、mudp.h、mudpsink.cc、mudpsink.h 模块在ns2上编译后即可使用Hidden_Terminal.tcl文件进行仿真。(Run TCL script to realize the hidden node problem,and then observe the hidden node experimental results through the Nam simulation animation. So as to understand the principle of hidden node problem and the solution.
Note:please download all the files for simulation,and download them well during simulation mudp.cc,mudp.h,mudpsink.cc,after the mudpsink.H module is compiled on NS2,you can use hidden_ Terminal.tcl File for simulation.)
- 2020-12-14 21:19:14下载
- 积分:1
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开放源码分布式开发包
开放源码分布式开发包-OSS development kits distributed
- 2023-01-13 22:00:04下载
- 积分:1
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ChartRoomClient
说明: IOCP客户端代码,希望对大家有所帮助,大家互相学习(ChartRoomClient)
- 2009-08-31 21:58:22下载
- 积分:1
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9877658788876
百度贴吧查看源码,易语言写的网络相关程序,很好的参考资料。(Baidu Post Bar to view the source code, easy to network related written procedures, a good reference.)
- 2013-09-27 11:34:37下载
- 积分:1
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C# Winform网络围棋(可对战)
程序使用VS2015,.NET4.5,.NET 2.0以上都可以编译使用,无第三方组件,可生成32、64位。Socket网络传输,可以对战、旁观,围棋走棋规则基本全面,可直接对杀。围棋规则算法写代码太麻烦,直接参考了GreatVerveGo(是单机的)算法,感谢作者。程序包含客户端和服务端2各部分。图片文件在gooinDebugRes里面1、先启动服务端 goServer.exe服务端:地址为IPAddress[] addrIP = Dns.GetHostAddresses("192.168.0.104"); //ip地址端口51888,根据你的需要进行修改;进入服务端后点击“开始监听”。服务端定义://连接的用户System.Collections.Generic.List userList = new List();//监听端口private int port = 51888;//走棋判断int[] GameRoom = new int[255]; //房间号int[] GameUser = new int[255]; //房间人数;int[] GameStat = new int[255]; //走棋状态:1-等待、2-准备、3-开始、4-旁观int[] GameReday = new int[255]; //走棋准备状态//旁观 获得走棋信息string lookuser = "";2、打开客户端 goo.exe这里直接设置了进入到房间“0”,进入后显示“等待其他人加入”,先进房的执黑旗,按钮不可用;当有第2个人进入后,执白棋,按钮显示“准备”;双方都点击“准备”后,进入对局;后面再有人进入为旁观者,能看见双方对局信息。房间都是“0”。地址:client = new TcpClient("192.168.0.104", 51888); //定义服务器端ip地址和端口,与服务器端定义要一致根据你的需要进行修改;客户端定义:private int[,] Qpan = new int[24, 24]; //棋盘数组private string SendLook = null; //发送给旁观者的对局信息private const int Qz_Null = 0; //没有棋子private const int Qz_Black = 1; //黑子private const int Qz_White = 2; //白子private const int Max_Qpan = 23; //棋盘最大路数private int[,] TmpA_Qpan = new int[24, 24]; //临时存储棋盘private int[,] TmpB_Qpan = new int[24, 24];//临时存储棋盘private int[,] Tmp_Qpan = new int[24, 24];//临时存储棋盘private int Current_Go = 1; //当前棋子颜色private int Qpan_Count = 19; //当前棋盘路数private int Rame; //气数private int Die_Num; //死子数private bool _Attack = false; //是否打劫private int Attack_X = 0; //打劫位置private int Attack_Y = 0; //打劫位置private Panel g_Hei; //鼠标移动 黑块private Panel g_Bai; //鼠标移动 白块private Panel Fit_Hei; //最后落子标记 黑private Panel Fit_Bai; //最后落子标记 白private Panel[,] QzH = new Panel[20,20]; //黑棋子private Panel[,] QzB = new Panel[20,20]; //白棋子int LastFitX = 0; //给旁观最后落子位置int LastFitY = 0; //给旁观最后落子位置int LastHB = 0; //给旁观最后落子颜色Point Mouseoff; //鼠标位置bool go_play = false; //能否走棋int Select_Qzi = 0; //是黑还是白,1-黑,2-白int ReceiveHB =1; //接收到的棋子颜色函数://初始化棋盘、棋子private void InitQpan()//判断该谁走棋private void Judge_HB()//显示棋子private void ShowQz(int i, int j, int QzHB)//重置棋盘棋子private void Rest_Qpan()//备份棋盘棋子private void Qpan_Backup()//恢复棋盘棋子private void Qpan_Restore()//刷新棋盘棋子private void Qpan_Refresh(int QzHB)//计算棋子的气数底层函数private void Base_Calc(int i, int j, int QzHB)//计算气数private void Calc_Ream(int m, int n, int QzHB)//计算气数接口private void Calc_Interface(int QzHB)//落子处理,判断打劫、打n还1、吃掉对方棋子private void Falling(int xx, int yy)//设置打劫private void Set_Attack(int i, int j)//最后落子标记private void Fit_Flag(int xx, int yy)//旁观者最后落子标记private void LookFit_Flag(int Qhb, int xx, int yy)//对方走棋显示在己方并判断打劫、打n还1、吃掉对方棋子private void Opp_Falling()3、跨线程调用封装在CrossThreadCall.cs4、时间有限,程序没有做计算胜负,没有做掉线处理。基本规则有了,其他的就是套接字变来变去,需要新功能自己添加。只是一个初学练习,更多初学资料到我的博客http://www.cnblogs.com/qiaoke/
- 2017-03-12下载
- 积分:1