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2.2
已知线性表中的元素以值递增有序排列,并以单链表作存储结构。试写一高效的算法,删除表中所有值大于mink且小于maxk的元素(若表中存在这样的元素)同时释放被删结点空间,并分析你的算法的时间复杂度(注意:mink和maxk是给定的两个参变量,它们的值可以和表中的元素相同,也可以不同)。(Known linear elements in the table to the value increments ordered, and a single list for the storage structure. Try to write a highly efficient algorithm to delete all values greater than mink and maxk elements smaller than (if there is such an element in the table) while the release of the deleted node space, and analyze your time complexity of the algorithm (Note: mink and maxk is given two parameters variables, their values and elements in the table can be the same or different).)
- 2015-04-11 23:11:41下载
- 积分:1
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classical-algorithm-VCPP
常用的算法经典代码,包括快速排序,冒泡排序等各种排序方法,还有二叉树的前序、中序和后序遍历等(The classic algorithm code, including quick sort and bubble sort sorting methods, as well as the preamble of the binary tree, inorder and postorder traversal, etc.)
- 2013-01-15 11:15:10下载
- 积分:1
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1
说明: 数据结构中的顺序表,是其中的一个重要组成部分(The order of the table data structure is an important component of which)
- 2011-05-06 14:34:13下载
- 积分:1
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Monkeys-and-peach
Monkeys and peach,Monkeys and peach(Monkeys and peach)
- 2013-09-01 22:06:42下载
- 积分:1
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binary-search
此代码为折半查找算法,适用于有序表,欢迎各位下载(This code is the binary search algorithm for ordered lists
)
- 2011-07-06 15:50:17下载
- 积分:1
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HuffmanTree
用c++实现的haffman tree 小程序,仅供参考 。 (The the haffman tree applet realized with c++ for reference only.)
- 2013-03-14 16:38:15下载
- 积分:1
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DIJKSTRA算法实现的最短路径程序linjiebiaoshortpath
用邻接表表示的数据结构,及DIJKSTRA算法实现的最短路径程序(adjoining table with the data structure and algorithm DIJKSTRA the shortest path procedures)
- 2020-07-16 10:48:49下载
- 积分:1
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bintree
一个关于二叉树应用的小程序,包括二叉树的建立,前中后遍历等操作(a program about bintree structure)
- 2009-05-17 16:54:29下载
- 积分:1
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FreeTree
无环连通图G=(V, E)亦称为自由树T,其直径是树中所有顶点之间最短路径的最大值,设计一个算法求T的直径(Acyclic connected graph G = (V, E) is also known as free tree T, whose diameter is the tree of shortest paths between all vertices maximum design an algorithm for the diameter of T)
- 2013-10-29 16:31:47下载
- 积分:1
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migong
迷宫问题,利用随机数自动生成迷宫,并自动进行探索。迷宫起点及终点由用户自己设定。(Maze problem, the use of random number automatically generated maze, and automatically explore. The starting point and end point of the maze is set by the user.
双语对照
)
- 2021-04-26 16:48:45下载
- 积分:1