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TwoDimensionGraphicConvert
二维图形的变换,平移,翻转,尺度变换,反射对称,用MFC实现,这是别人的实现,我又给添加了既平移又反转的情况演示(two dimension graphic convert, translate ,rotation,scaling ,reflection symmetric,
used by MFC implemented ,though other implement ,but i add the translate and rotation )
- 2020-06-30 23:20:02下载
- 积分:1
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3d
说明: 基于Direct3d的图形学入门代码,9个星球的自转公转,矩阵变换的运用基础(The use of graphics-based foundation Direct3d entry code, nine planets revolve rotation matrix transformation)
- 2014-12-24 20:17:48下载
- 积分:1
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用Opengl画出三维地形
读取dem数据,用Opengl画出三维地形,实现漫游。(Read dem data,and use Opengl to render the 3D Terrian. )
- 2009-12-09 18:24:51下载
- 积分:1
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PersProjDemo
Teach you the pipeline of 3D object, especially the perpective project
- 2013-09-01 12:46:11下载
- 积分:1
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AET_Fill
计算机图形学 图形填充算法 有序边表算法 通用性强 新边表建立有新意(Computer graphics graphics to fill algorithm ordered edge list algorithm versatility of the new side table to establish innovative)
- 2012-03-20 22:33:36下载
- 积分:1
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terrain
演示地形绘制与漫游,取自OGRE例子,地形管理器会自动应用八叉树分割来管理地形。(Demo terrain rendering and roaming, from OGRE example, terrain Manager automatically applied octree division to manage the terrain.)
- 2013-05-27 23:51:46下载
- 积分:1
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GameFrame
说明: 三维人物绘制,使用DirectX的ID3DXAnimationController接口实现三维人物绘制,其中包括骨骼蒙皮技术。注意:编译时一定要将Resource文件夹拷贝到Debug或Release目录下。(Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.)
- 2008-12-08 20:26:32下载
- 积分:1
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多边形变换2_VC
用vc编写的一个多边形变换程序(vc prepared using a polygon transformation process)
- 2020-11-11 20:59:44下载
- 积分:1
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The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1
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EasyGUI
简单的GUI,可以作为学习,也可以自己根据基类作扩展(Simple GUI can be used as learning can also be the base class for the extension)
- 2012-07-22 00:19:37下载
- 积分:1