登录
首页 » Visual C++ » MIFncObject

MIFncObject

于 2006-12-30 发布 文件大小:4KB
0 505
下载积分: 1 下载次数: 73

代码说明:

  刚体配准方法中,通常使用互信息函数作为相似性测度,此类提供计算的封装。(rigid registration method, which is commonly used as a mutual information function similar measure, the provision of such calculation package.)

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • VIBE
    VIBE用于视频背景建模,经典算法,C++和matlab代码都有,文件是全的。(VIBE for video background modeling, classical algorithms, C++ and matlab code has a file is complete.)
    2020-09-20 16:27:53下载
    积分:1
  • Huffman
    完成流程编码和huffman编码,适合做图像编码的熵编码,只要调整接口就好。(Complete the process encoding and huffman coding, image coding suitable for entropy coding, as long as the adjustment of the interface is like.)
    2010-12-24 12:00:13下载
    积分:1
  • Motion-detection-of-contour-search
    基于轮廓来寻找流动部分,效果不是很好,但是还可以拿来用(Based on the outline to find the flow part, the effect is not very good, but also can be used with)
    2015-11-16 16:33:31下载
    积分:1
  • wnrVC6.0
    运动模糊图像 图像复原 维纳滤波复原 逆滤波复原 VC++6.0程序 代码(Motion-blurred image restoration image restoration Wiener filtering inverse filtering to recover VC++ 6.0 code)
    2020-12-12 11:29:17下载
    积分:1
  • MedianFilter_GPU
    该VC++程序是基于CUDA架构的中值滤波程序,GPU加速,并且使用了opencv函数库(The VC++ program is based on the CUDA architecture median filtering program, GPU acceleration, and use the opencv library)
    2014-10-27 18:29:32下载
    积分:1
  • Qt_Opengl
    基本图元绘制、计算机图形学上机实验报告、1,熟悉图形软件开发工具:VC++, OpenGL等; 2,设计、实现线段的DDA、Bresenham算法 3,设计、实现中点圆、中点椭圆生成算法; 4,设计、实现填充图元生成算法;(The basic primitive computer graphics, computer lab report 1, familiar with the graphics software development tools: vc++, OpenGL, etc. 2, design implementation DDA Bresenham algorithm of line 3, midpoint circle midpoint elliptical generation algorithm design implementation 4, primitive design to realize filling generation algorithm)
    2020-09-10 13:08:00下载
    积分:1
  • dirty glass
    建立一个透明物体上有污点的模型,可以模拟玻璃上有污点的图象(Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent objects are seldom clean—their surfaces have a variety of contaminants such as dust, dirt, and lipids. These contaminants produce a number of complex volumetric scattering effects that must be taken into account when creating photorealistic renderings. In this paper, we take a step toward modeling and rendering these effects. We make the assumption that the contaminant is an optically thin layer and construct an analytic model following results in radiative transport theory and computer graphics. Moreover, the spatial textures created by the different types of contamination are also important in achieving visual realism. To this end, we measure the spatially varying thicknesses and the scattering parameters of a number of glass panes with various types of dust, dirt, and lipids. We also develop a simple interactive synthesis tool to create novel instances of the me)
    2009-07-11 17:13:08下载
    积分:1
  • abc
    数字图象处理VC++实现,里面有很多图像处理方面的算法,有参考意义。(Digital image processing in VC++)
    2011-11-21 20:33:31下载
    积分:1
  • chuhuaxihua1
    粗化细化程序很好用的,大家试市啊,(crude refining procedures of the good, we take the city ah,!)
    2006-11-11 20:52:48下载
    积分:1
  • BicubicHermiteCode
    使用Visual C++编写的生成三次Hermite曲线的源代码。(Bicubic Hermite code in Visual C++.)
    2011-01-07 18:01:47下载
    积分:1
  • 696516资源总数
  • 106914会员总数
  • 0今日下载