登录
首页 » Visual C++ » osgparticle

osgparticle

于 2012-04-11 发布 文件大小:5KB
0 369
下载积分: 1 下载次数: 21

代码说明:

  osg粒子子系统例子,一个是简单的粒子系统,另一个是烟(the example of particle sysytem in OSG)

下载说明:请别用迅雷下载,失败请重下,重下不扣分!

发表评论

0 个回复

  • zeus2d_v2.0.tar
    二维磁流体计算程序,可根据问题干煸,已有改变成三维的版本(Two-dimensional MHD calculation program, according to the problem dry stir, has changed into a three-dimensional version of the)
    2020-11-21 10:49:36下载
    积分:1
  • MySolarsys
    说明:  地球 水星 月球 及其它行星 相互运动的3D图(Earth s moon and other planets Mercury mutual movement 3D map)
    2008-11-22 22:13:19下载
    积分:1
  • MuJing1.0
    VTK+MFC读取医学dicom图像及GPU三维重建(VTK MFC GPU)
    2021-02-19 16:19:44下载
    积分:1
  • tuxingtianchong
    图形填充,单击画图形,双击后在封闭图形内填充图案(The graphics filled, click painted graphics, double-click in the closed graphics fill pattern)
    2020-06-30 19:40:01下载
    积分:1
  • 3DGame
    说明:  一个初学D3D的Demo,有望高手给点意见(D3D a beginner)
    2008-11-03 11:36:28下载
    积分:1
  • 3333
    基于2D轮廓的三维模型相似性比较研究 在游戏开发和机械建模 常用的方法
    2009-04-11 00:21:12下载
    积分:1
  • multi-csrbf-gui
    这是一个博士编写的关于RBF插值的三维重建的源程序,有需求的人赶紧下!(This is a prepared by Dr. RBF interpolation on the three-dimensional reconstruction of the source, there is a demand for people who hastened to the next!)
    2007-10-31 22:48:39下载
    积分:1
  • FIST
    一种根据多边形进行三角网格剖分的算法,简称FIST.希望对相关网友有所帮助。(A method according to polygon mesh triangulation algorithm, referred to FIST. Want to be helpful to the relevant users.)
    2013-06-19 15:42:30下载
    积分:1
  • project
    说明:  课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分: 1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求 场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。 2、通过3DS Loader 读取场景数据。。 3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。 4、提供用户界面,并实现场景的交互漫游功能。 选做部分: 1、在场景中添加了三维地形。 2、实现雾这种气象条件的实时绘制。 3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。 4、阴影的绘制 5、在场景中添加了喷泉。 6、实现Billboard 绘制技术。 7、添加了美妙的背景音乐。 (The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional 2 to 3 Or more than function). Will be part of: 1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene. 2, read the scene data by 3DS Loader. . 3, learn and use OpenGL or DirectX 3D real-time rendering the scene. 4, provide the user interface and interaction to achieve the scene roaming. Optional parts: 1, in the three-dimensional terrain scenes added. 2, the fog that weather conditions to achieve real-time rendering. 3, the realization of computer animation technology, aircraft flying in the sky, circle in)
    2011-04-16 21:32:57下载
    积分:1
  • 3Dmesh
    三维图形的切割就是要把三维网格模型进行切割然后以等值线显示切面上的数值。运用适当的三维图形显示技术和可视化C++编成技术来实现的。(Three-dimensional graphics of the cut is to take three-dimensional grid model and then cut the contour values on the display section. Use of appropriate three-dimensional graphics display technology and visualization techniques to compiled C++ implementation.)
    2010-10-16 17:27:19下载
    积分:1
  • 696516资源总数
  • 106914会员总数
  • 0今日下载