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C#聊天程序!

于 2023-08-07 发布 文件大小:67.65 kB
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C#聊天程序!-C# chat program !

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    这是一个Tcp协议的网络引擎,包括两个部分: a、服务器采用完成端口模型,提供了丰富的接口函数 b、客户端采用三线程加重叠Io模型,速度快,稳定 都采用回调函数接收数据,是对网络Tcp模型Socket的完整封装,所有代码在Windows2000下测试通过,并已应用到很多现有的中型网络系统中。-This a remarkably agreement Network engines, including two parts : a server used to complete port model, a rich interface function b, client using three overlapping threads increases Io model, speed and stability using a callback function to receive information, the network model DEC Socket complete package, all of the code in the test under Windows 2000, and has been applied to many existing medium-sized network systems.
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    积分:1
  • 特别说明,A UDP
    特别说明,A UDP-based Reliable Data Transfer Library源码非原创,详细说明见压缩包里的“说明”word文档-in particular, A UDP-based Reliable Data Transfer Library source of non-original, detailed description of the compression bag "note" word document
    2022-08-13 21:25:36下载
    积分:1
  • CUdpSocket是为了简化发送,解析UDP 数据报所提供的一个基类。这个类封装了基于SOCK_DGRAM的大部分基本操作。这个类提供两种工作模式,一种是和实...
    CUdpSocket是为了简化发送,解析UDP 数据报所提供的一个基类。这个类封装了基于SOCK_DGRAM的大部分基本操作。这个类提供两种工作模式,一种是和实际处理UDP 数据报的功能紧耦合,这需要通过继承实现,同时设置workmode 为auto_receive(参见SetWorkdMode),另外一种是直接作为单独对象出现,此时用户需要使用Recv成员函数自己处理数据的接收。-CUdpSocket is to simplify this, the analytical data reported by the UDP with a base class. This type of packaging based SOCK_DGRAM the most basic operation. This provides two types of work, is a practical and UDP data processing function of tight coupling, it needs to achieve through inheritance, as set workmode auto_receive (see SetWorkdMode), the other is directly emerging as a separate object, users need to use this member function since Recv others receiving data processing.
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    积分:1
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    一个网络编程的示例程序,用于对网络设备的各参数采集,服务端.-a network programming examples of procedures for the network equipment parameters of the acquisition, server.
    2022-05-13 14:00:30下载
    积分:1
  • 做多客户端与服务器端的双向通信,采用QLocalSocket/QLocalServer实现起来简单,但通信效率太低,客户端发数据,服务器端的readyRead信...
    做多客户端与服务器端的双向通信,采用QLocalSocket/QLocalServer实现起来简单,但通信效率太低,客户端发数据,服务器端的readyRead信号延时约100ms(看QT源码,发现里面用的是100ms定时器来检测信号),后来自己照着QLocalSocket的思路封装了windows的命名管道,采用多线程来接收数据,在本机上测试通过,通信效率有明显改善。-To do more client and server-side two-way communication, using QLocalSocket/QLocalServer to achieve them simple, but the communication efficiency is too low, the client made the data, the server-side readyRead the signal delay of about 100ms (see QT source code found inside using a 100ms timer device to detect the signal), and later their shining QLocalSocket encapsulates the idea of windows named pipes, using multiple threads to receive data, tested on this machine, the communication efficiency has clearly improved.
    2022-05-28 11:28:15下载
    积分:1
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