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用vertex shader和pixel shader编写的超经典的海水运动
用vertex shader和pixel shader编写的超经典的海水运动-using vertex shader and pixel shader prepared by the ultra-classical movement of the water
- 2022-07-17 02:30:39下载
- 积分:1
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fluidsD3D9
An example of fluid simulation using CUDA and CUFFT, with Direct3D 9 rendering.
- 2009-09-11 18:26:49下载
- 积分:1
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用DreictX进行抓屏是很简单的,DirectX提供了很优雅的实现。
每个DirectX程序都包含一个被我们称作缓冲的内存区域,其中保存了和该程序...
用DreictX进行抓屏是很简单的,DirectX提供了很优雅的实现。
每个DirectX程序都包含一个被我们称作缓冲的内存区域,其中保存了和该程序有关的显存内容,这在程序中被称作后台缓冲(Back Buffer),有些程序有不止一个的后台缓冲。还有一个缓冲,在默认情况下每个程序都可以访问-前台缓冲。前台缓冲保存了和桌面相关的显存内容,实质上就是屏幕图像。
我们的程序通过访问前台缓冲就可以捕捉到当前屏幕的内容。由DirectX的底层优化机制做保证,我们的抓屏效率是很高的,至少比GDI方式高。 -DreictX carried out with screenshots is very simple, DirectX provides a very elegant implementation. Each contains a DirectX program was what we call the buffer memory region, which is preserved and the procedures related to memory content, which in the procedure, known as the background buffer (Back Buffer), some programs have more than one of the background buffer . There is also a buffer, by default, each program can access- front buffer. Front buffer to preserve the memory and desktop-related content, in essence, is the screen image. Our procedures by visiting the front buffer can capture the current screen content. From the bottom of DirectX optimized mechanism that we are screenshots of the efficiency is very high, at leas
- 2023-04-20 23:55:03下载
- 积分:1
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Visual C++/DirectX9 3D game development as a guiding example of the sky box
Visual C++/DirectX9 3D游戏开发引导的一个天空盒例子-Visual C++/DirectX9 3D game development as a guiding example of the sky box
- 2023-05-03 18:35:04下载
- 积分:1
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TeeChart8
Teechart8汉化版,汉化的Teechart8控件,regsvr32后就可以在vc环境下插入。(Teechart8 finished version, finished the Teechart8 control, regsvr32 after the environment can be inserted in the vc.)
- 2010-12-04 10:37:25下载
- 积分:1
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use Direct3D interstellar flight simulation images
利用 Direct3D 模拟星际飞行的画面-use Direct3D interstellar flight simulation images
- 2022-02-01 19:10:31下载
- 积分:1
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The-basis-for-computer-game
本书介绍了如何以Visual C++及DirectX 来设计游戏,深入浅出的概念讲解
与游戏实例相结合来逐步实现自己制作游戏的。本书从游戏画面绘制、游戏输
入消息处理、游戏动画技巧、游戏物理现象设计原理、游戏人工智能及如何进
入3D 世界等基本的游戏设计基础。除了让学习者有清楚的基础概念以外,还能
实际地应用于游戏设计。(This book describes how to design games with Visual C++ and DirectX, explanation and game instances combine to explain the concept of progressive realization of their own making games. From the game screen to draw the book enter the messaging, gaming, animation, game tips, game design principles, physical phenomena of game artificial intelligence and how to enter the 3D world, and other basic fundamentals of game design. In addition to that learners have clear concepts, but also actual in game design.)
- 2012-05-10 11:26:55下载
- 积分:1
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著名的zflash解析库,十分不错,大家来用阿
著名的zflash解析库,十分不错,大家来用阿-famous zflash the analytical, very good, we spent A
- 2022-03-12 06:57:30下载
- 积分:1
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use DirectX technology for developing the brilliant animation routines
使用DirectX技术编制的精彩动画例程-use DirectX technology for developing the brilliant animation routines
- 2022-01-22 12:50:35下载
- 积分:1
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DirectSDK中中文帮助文档,很值得一看的文件
DirectSDK中中文帮助文档,很值得一看的文件-DirectSDK in English to help document, the document is worth a visit
- 2022-04-11 08:12:01下载
- 积分:1