《精通DirectX3D图形与动画程序设计》――18_第十八章 HLSL顶点渲染,经过测试可以运行- DirectX3D proficient in graphics and animation program design - Chapter 18_ eighteenth HLSL vertex shader, after test run
说明: 使用DirectShow设计媒体播放器,实现抓图,图像亮度,饱和度,对比度的设置(Use DirectShow media player designed to achieve drawings, image brightness, saturation, contrast settings)
《3D游戏程序设计入门(DirectX9.0)》用比较浅显的方式和方法来让你接受directx的精深的内容,作为入门的读物正适合想进此门的爱好者们。- 3D Game Programming Getting Started (DirectX9.0) relatively simple ways and means to enable directx you accept the contents of the deep, as the books are suitable for entry into this think fans of the door.
要程序是利用DirectSound开发包进行编程的例了,希望能够给学习DirectSound编程的朋友一些帮助。-procedures to be used for DirectSound Development Kit Programming cases, I hope to be able to learn programming DirectSound friends help.