基础的地形类,可以在次基础上扩展内容,游戏场景中的地面都可由此贴图而成。-Based on terrain classes can be extended based on the contents of the sub-game scene on the ground can be made this map.
这是DirectX编程中公告版技术的一个实例,里面还有D3D中2D文字使用方法,希望可以给学习DirectX编程的参考下-This is the version of DirectX programming technology in the notice an example, which characters have to use D3D in 2D, and I hope that can give a reference study under DirectX Programming
模拟下落,实例中三个球体的质量是不一样的,直接开打sln文件刻运行-Simulate the whereabouts of the three examples of the quality of the sphere is not the same, directly run carved open play sln file