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用 MixColor 函数画出来的渐变效果,速度还可以。
用 MixColor 函数画出来的渐变效果,速度还可以。-MixColor function painting with the gradual effects can also speed.
- 2022-12-22 12:30:03下载
- 积分:1
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TC下屏幕绘制火焰,体现古老环境下的动画效果
TC下屏幕绘制火焰,体现古老环境下的动画效果-TC flame drawn under the screen, reflecting the ancient environment of the animation effects
- 2022-09-27 06:10:02下载
- 积分:1
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本源码可以对图像进行基本的处理 像图像的二值化 图像的灰度变换 对比度变换 以及对图像进行 直方图的均衡化处理等等 项目中非常实用...
本源码可以对图像进行基本的处理 像图像的二值化 图像的灰度变换 对比度变换 以及对图像进行 直方图的均衡化处理等等 项目中非常实用-The source can be the basic image processing such as image binarization image contrast gray-scale transformation of the image transformation, as well as the histogram equalization processing, and so the project is very useful
- 2022-02-18 14:07:50下载
- 积分:1
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洞察
Insight-VTK,深入了解vtk的文件-Insight-VTK, VTK-depth understanding of the document
- 2022-01-30 19:46:51下载
- 积分:1
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Ageia s PhysX (well
Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Triangle Mesh (with the implementation of document)
- 2022-01-21 23:46:36下载
- 积分:1
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HLSL着色器的简单教程。
simple HLSL Shader Tutorial.
- 2023-02-28 08:50:04下载
- 积分:1
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V c++ 静 态 分 割 窗 口的易学例子.
V c++ 静 态 分 割 窗 口的易学例子.-V c static window segmentation of Changes example.
- 2022-05-18 14:00:01下载
- 积分:1
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自己开发的,多边形扫描线填充算法,采用橡皮筋模式确定多边形轮廓,经调试通过,此代码效率很高...
自己开发的,多边形扫描线填充算法,采用橡皮筋模式确定多边形轮廓,经调试通过,此代码效率很高-its own development, filled polygon scan line algorithm, using rubber-band model to determine polygon outline, debugger, this code efficiency
- 2022-03-22 00:23:45下载
- 积分:1
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一个简单的等值线绘制程序,效果一般,原理可以参考一下
一个简单的等值线绘制程序,效果一般,原理可以参考一下-Isogram a simple drawing program, the effect of the general principle for reference
- 2022-09-15 13:55:03下载
- 积分:1
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The Hammersley and Halton point sets, two well known low discrepancy sequences,...
The Hammersley and Halton point sets, two well known low discrepancy sequences, have been used for quasi-Monte Carlo integration in previous research. A deterministic formula generates a uniformly distributed and stochastic-looking sampling pattern, at low computational cost. The Halton point set is also useful for incremental sampling. In this paper, we discuss detailed implementation issues and our experience of choosing suitable bases of the point sets, not just on the 2D plane, but also on a spherical surface. The sampling scheme is also applied to ray tracing, with a significant improvement in error.
- 2022-03-21 20:01:32下载
- 积分:1