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This demo implements the marching cubes algorithm for constructing a polygonal m...
This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2 / ((ball.x - x)2 + (ball.y - y)2 + (ball.z - z)2) for all balls. The surface is defined to be where the sum is one.-This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2/((ball.x- x)2+ (ball.y- y)2+ (ball.z- z)2) for all balls. The surface is defined to be where the sum is one.
- 2022-03-03 15:18:22下载
- 积分:1
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用于在LINUX下进行三维图像处理的OpenGL接口.实现三维动态渲染...
用于在LINUX下进行三维图像处理的OpenGL接口.实现三维动态渲染-LINUX for the three-dimensional image processing OpenGL interface. Dynamic 3D rendering
- 2022-10-07 09:05:03下载
- 积分:1
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openGl文件
openGl文件-openGl documents
- 2022-01-21 04:36:20下载
- 积分:1
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LOD编程实例,在程序中根据视点与目标之间的距离…
LOD编程实例,在程序中根据视点与对象的距离,以不同的网格来绘制球体。-LOD programming examples, in proceedings under View and the distance between objects, a different grid to map Spheres.
- 2022-07-22 05:19:32下载
- 积分:1
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Opengl procedures in loading procedures example vbx Photo
在Opengl程序中加载tga图片例子程序-Opengl procedures in loading procedures example vbx Photo
- 2022-04-20 09:10:54下载
- 积分:1
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BCB under a plug
BCB下的一个插件,用于2D、3D图形设计,游戏开发,语言是OPENGL-BCB under a plug-in for 2D, 3D graphics design, game development, language is OpenGL
- 2023-05-11 09:00:03下载
- 积分:1
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水波模拟, 用OpenGL 实现的 源代码,推荐下载
水波模拟, 用OpenGL 实现的 源代码,推荐下载-wave simulation, using the OpenGL source code to download!
- 2022-07-18 04:27:46下载
- 积分:1
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基础知识关于opengl
基础知识关于opengl-basic knowledge on opengl
- 2022-01-26 00:32:21下载
- 积分:1
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OpenGL场景漫游
用 openGL 绘制一个虚拟教室场景。要求实现视角可变化以及漫游功能,教
室里的物品不少于五件。运用 openGL 图形库函数,基于 visualc++6.0 平台绘制一个虚拟教室的步骤大概如下:
1. 首先建立起一个教室的整体框架,即画出一个空间坐标系中的长方体,当然四个面
均可使用 GL_QUADS 来实现,只要定下教室的大小以及在空间坐标系中的位置,即
可定下八个顶点坐标。
这是我绘制教室这个大场景的部分代码截图:
- 2022-11-23 22:40:14下载
- 积分:1
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使用OpenGL编写的简单绘图板一样的功能,一个简单的判断。
用opengl编写的可以简单的想绘图板一样的功能,简单的绘图程序,已经测试过了,可以运行!-use opengl prepared by the simple drawing board to the same function, a simple drawing program, has been tested and can run!
- 2022-08-07 07:35:33下载
- 积分:1