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color BMP image
彩色BMP图像->光栅处理->编码灰度图像->傅氏变换->滤波->逆傅氏变换->彩色合成->零级融合-color BMP image-gt; Grating processing-gt; Coding gray image-gt; Fourier Transform- gt; Filter- gt; Inverse Fourier Transform- gt; Synthesis of color-gt; Zero-integration
- 2022-01-25 16:32:52下载
- 积分:1
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的Fisher线性判别的手写数字识别,是做研究…
手写数字识别之Fisher线性判别,正在做毕业设计的同学可以参考一下-Handwritten numeral recognition of the Fisher Linear Discriminant, is doing graduate students designed for reference
- 2022-02-04 08:49:02下载
- 积分:1
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微软亚洲研究院论文:基于O的特点
微软亚洲研究院论文:基于特征的光场变形-Microsoft Asia Research Institute thesis : Based on the characteristics of the optical field deformation
- 2022-03-30 05:15:06下载
- 积分:1
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利用hough变换来进行圆形检测.Function uses Standard Hough Transform to detect circles in a b...
利用hough变换来进行圆形检测.Function uses Standard Hough Transform to detect circles in a binary image.According to the Hough Transform for circles, each pixel in image space corresponds to a circle in Hough space and vise versa. upper left corner of image is the origin of coordinate system.-Using hough transform for circle detection. Function uses Standard Hough Transform to detect circles in a binary image.According to the Hough Transform for circles, each pixel in image space corresponds to a circle in Hough space and vise versa. Upper left corner of image is the origin of coordinate system.
- 2022-02-12 09:47:04下载
- 积分:1
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图像转换处理的常见方法(灰度,二值,去噪,马赛)
图像转换处理的常见方法(灰度,二值,去噪,马赛)-Conversion of the common image processing methods (gray, two-valued, denoising, Marseille)
- 2023-03-21 05:00:03下载
- 积分:1
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这个手写数字识别系统是基于模板匹配法建立的。它是我买的图书的光盘上的。...
这个手写数字识别系统是基于模板匹配法建立的。它是我买的图书的光盘上的。-the handwriting recognition system figures are based on template matching method to establish. It is the books I buy on a CD-ROM.
- 2022-05-17 14:53:25下载
- 积分:1
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控件,还没有用过, 控件,还没有用过,
控件,还没有用过, 控件,还没有用过,-control
- 2023-06-02 22:10:03下载
- 积分:1
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利用Direct3D,模拟实现3D水面波纹.
利用Direct3D,模拟实现3D水面波纹.-The use of Direct3D, Simulation and Realization of 3D surface of the water ripples.
- 2022-02-02 16:07:39下载
- 积分:1
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OpenGL轨迹球
轨迹球控制:如果只用鼠标来控制你的模型是不是很酷?轨迹球可以帮你做到这一点,我将告诉你我的实现,你可以把它应用在你的工程里。我的实现是基于Bretton Wade’s,它是基于Ken Shoemake’s 实现的,最初的版本,你可以从游戏编程指南这本图上找到。但我还是修正了一些错误,并优化了它。轨迹球实现的内容就是把二维的鼠标点映射到三维的轨迹球,并基于它完成旋转变化。
- 2022-08-02 14:23:03下载
- 积分:1
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力矩电机电磁计算程序,基于Basic进行开发
力矩电机电磁计算程序,基于Basic进行开发-Electromagnetic torque motor calculation program, developed based on the Basic
- 2022-01-31 02:25:00下载
- 积分:1