提供了在opengl中选择物体的框架程序,选择模式和渲染模式的切换实现3d环境下的所见即所得-in opengl for selecting objects in the framework of procedure and the selection model and rendering mode switch 3d environment to achieve the WYSIWYG
点光源河面光源的实例,用于在DXUT场景的渲染。这里给出的c++代码,适合初学者-Point light source examples of the river for the DXUT scene rendering. Given here c++ Code, suitable for beginners