-
该方法详细地解释了碰撞的各种原理以及opengl对于碰撞时的应用!...
该方法详细地解释了碰撞的各种原理以及opengl对于碰撞时的应用!-The method is explained in detail the various principles of the collision as well as the opengl application for a collision!
- 2023-09-01 23:05:04下载
- 积分:1
-
opengl的3D射击游戏源码
基于opengl的射击游戏源码,已创建了三张地图(地图文件可任何创建)支持键盘和鼠标操作。
游戏简介
一把小手枪,子弹不限。三张地图。消灭完所有敌人过关。
操作说明
移动: W A S D
视角: 鼠标移动
开枪: 鼠标左键
Esc: 回主菜单
F1 : 窗口最小化
(data文件夹和可执行文件cs1.exe应放在同一文件夹中)
- 2022-06-14 09:06:54下载
- 积分:1
-
project semester 3
ini项目mata kuliah interaksi manusia dan komputer第3学期。
- 2023-03-04 13:00:02下载
- 积分:1
-
OpenGL高级编程与可视化系统开发(高级编程篇)
OpenGL高级编程与可视化系统开发(高级编程篇)-12-OpenGL Programming and Advanced Visualization System (Advanced Programming Part 1)-12
- 2022-01-26 00:16:49下载
- 积分:1
-
西北工业大学校友潘理亮写的一个关于OpenGL视频纹理的例子。
西北工业大学校友潘理亮写的一个关于OpenGL视频纹理的例子。-Northwestern University alumni Pan Li-liang was one of the OpenGL video texture example.
- 2022-05-06 12:59:32下载
- 积分:1
-
三维物体绘制与变换,使用OpenGL绘制空间立体图形并实现立体图形的变换及视角变换。
创建空间中的立方体
支持鼠标选择立方体
支持对选中立方体的平移...
三维物体绘制与变换,使用OpenGL绘制空间立体图形并实现立体图形的变换及视角变换。
创建空间中的立方体
支持鼠标选择立方体
支持对选中立方体的平移、旋转、放缩变换
支持对视点进行变换
-Three-dimensional objects drawn with the transformation, three-dimensional space using the OpenGL graphics rendering and realize three-dimensional graphics transform and perspective transform. Create a space to support the mouse to choose cube cube cube to support the selected translation, rotation, zoom support for the perspective transform to transform
- 2022-04-17 02:43:56下载
- 积分:1
-
基于openGL的坐标图绘制
基于openGL的2D坐标实现,可以直接在上面实现绘制波形图,加入了位图的文字显示,可以根据需求修改
.-a excellent openGL example based on VC++
- 2022-04-07 03:56:27下载
- 积分:1
-
use four yuan Group to achieve rotation matrix with six cameras peacekeeping fun...
使用四元组实现矩阵旋转功能,具有6维功能的摄像机。需用dev-C++编译。-use four yuan Group to achieve rotation matrix with six cameras peacekeeping function. Required dev- C compiler.
- 2022-06-21 01:59:06下载
- 积分:1
-
绕任意轴旋的VC源码(OpenGl库)。学习交流。
绕任意轴旋的VC源码(OpenGl库)。学习交流。-arbitrary axis rotation around the VC-source (OpenGl library). Learning exchanges.
- 2022-03-13 17:11:43下载
- 积分:1
-
增加的典型方法
The typical approach to adding in-game media such as movies and television has been to cycle through a series of textures. In order to play even a short show meant that a lot of texture swapping and memory had to be used, so the idea was to replace this method with a MPEG decoder and display each pixel as a polygon. I believe this is the first example of this method for two main reasons, firstly it takes a lot of processing to read the frames and display the large number of polygons but this is no longer a problem with the latest video cards, and secondly, it is no picnic writing a MPEG decoder. Fortunately I didn t have to write the MPEG decoder, I have used and modified the freely available source code ported to Win32 by Thanassis Tsiodras which was originally released by the University of California in 1992, back when there was a greater open source ethic.
- 2023-01-19 08:00:04下载
- 积分:1