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一个关于多重纹理映射的源代码,这是nehe教程的一个经典例子!...
一个关于多重纹理映射的源代码,这是nehe教程的一个经典例子!-a multi-texture mapping of the source code, which is one of the guidebook nehe classic example!
- 2023-04-06 16:20:04下载
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Contour lines to deal with the hope of mapping the Arab
等高线处理,希望对测绘同行们有用阿,也希望大家能够把自己搜集的小冬冬搞上来共享阿-Contour lines to deal with the hope of mapping the Arab-Israeli colleagues useful, I hope you will be able to collect their own small Dongdong engage in up to share the Arab-Israeli
- 2022-03-24 23:20:11下载
- 积分:1
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BP算法的源代码,很多程序都是用MATLAB工具箱函数…
bp算法的源代码,由于很多程序都是利用matlab工具箱函数做的,不利于是用这个性化设计,对于观察网络内部的结构也带来一定困难,这个算法就可以让社记者跟踪训练过程-bp algorithm source code, a lot of procedures are using Matlab Toolbox function done, then use the negative nature of the design, the internal network for observation of the structure is also a certain difficulties, this algorithm can let reporters tracking the training process
- 2023-05-02 21:55:04下载
- 积分:1
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陀螺误差建模
MEMS陀螺随机误差建模算法研究。MEMS陀螺精度较低,随机漂移较大,严重影响系统的性能。对MEMS陀螺随机误差进行了时间序列分析,并建立了ARMA模型。使用MATLAB计算所选模型参数建立随机误差的系统方程,采用经典卡尔曼滤波器验证了在静态条件下,滤波后的信号标准差为滤波前的3.88%。针对动态条件下,常规卡尔曼滤波器滤波效果下降的问题,推导并设计了渐消卡尔曼滤波器。仿真结果表明,渐消卡尔曼滤波器能显著改善动态条件下的滤波效果,并且滤波精度较高。
- 2022-07-16 21:05:47下载
- 积分:1
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how to custom exceptions
how to custom exceptions
- 2022-01-30 18:55:51下载
- 积分:1
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calender using c language source code
calender using c language source code
- 2022-09-12 08:30:03下载
- 积分:1
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就是个程序的排序比较中的一个控制,是正式发布前的实验品.还可以吧.应该有一点参考价值....
就是个程序的排序比较中的一个控制,是正式发布前的实验品.还可以吧.应该有一点参考价值.-is in process of ordering more of a control, was released before the experiment. It can also. There should be little reference value.
- 2022-10-06 15:55:03下载
- 积分:1
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又一个经典的贪吃蛇游戏,用鼠标控制蛇移动的方向.
又一个经典的贪吃蛇游戏,用鼠标控制蛇移动的方向.-also a classic Snake game with mouse control snake moving in the direction.
- 2022-02-25 05:12:57下载
- 积分:1
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Prepared using opengl game tutorials
用opengl编写游戏教程-Prepared using opengl game tutorials
- 2022-08-04 05:16:18下载
- 积分:1
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程序使用Windows兼容模式设计,能在Windows98,2000,XP环境下运行。程序上部靠中位置是玩家的各个属性,上部靠右位置是电脑对手的各个属性。1.玩...
程序使用Windows兼容模式设计,能在Windows98,2000,XP环境下运行。程序上部靠中位置是玩家的各个属性,上部靠右位置是电脑对手的各个属性。1.玩家根据自己当前的生命、内力、时间等属性选择招式,选好招式后就可以按出招按钮出招。出招后自动扣除此招所耗的内力与时间值。2.电脑接招并出招,接招时判断命中率,如果命中的话就从生命值中扣除伤害值,如果玩家所出的招式打中的部位正好是电脑此招的防守部位的话,而且判断防守率,如果防守成功的话伤害减少或者会为零;而如果打中电脑此招的破绽部位是,同时判断破绽率,如果出现破绽的话伤害就会增加,但肯定不会第一招就秒杀啦。3.接着就交由玩家接招与出招,规则与上面一样,如此循环到一方的势耗尽或者生命为零时就决出胜负。-procedures for the use of Windows-compatible model design, in Windows 98, 2000, XP operating environment. Procedures were on the top position player is the individual attributes, the upper right-hand position of the computer opponent"s individual attributes. 1. Players under their current lives, stress and time attributes choice team, selected after the tactic could make a button to make moves. Make moves after the bills automatically deducted this cost to the Force and time value. 2. The computer will react and make moves, the judge will react when hit, if hit on the value of life from harm deduct the value, if players are out of forms that hit parts of th
- 2022-10-22 13:15:03下载
- 积分:1