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A Filter

于 2022-04-24 发布 文件大小:105.25 kB
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Delaunay s TIN - Triangulated Irregular Network -Delaunay s TIN- Triangulated Irregular Network

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  • 可以绘制直线、圆、矩等,可以选择颜色、线粗。
    可以绘制直线、圆、矩形等,可以选择颜色、线粗。-Can draw a straight line, round, rectangular, etc., you can choose the color, line thick.
    2022-10-10 10:45:02下载
    积分:1
  • 网格组网程序,能将任意点集合,组成3角型网络,便于3维模型绘...
    网格组网程序,能将任意点集合,组成3角型网络,便于3维模型绘图-Mesh network procedures, can be any point set, composed of angle-3 network, 3-dimensional model to facilitate mapping
    2022-03-03 05:34:57下载
    积分:1
  • A three
    一个三维显示服装布料的源代码,很有参考价值的-A three-dimensional apparel fabrics show the source code, are worthy of
    2022-02-22 12:51:58下载
    积分:1
  • 这是计算机学光照部分的一个很好的程序实例
    这是计算机图形学光照部分的一个很好的程序实例-This is the illumination of computer graphics part of a very good example of the procedure
    2022-10-21 15:05:04下载
    积分:1
  • 这是一个用VRML做的饮水器模型,但只是外观,不可以动
    这是一个用VRML做的饮水器模型,但只是外观,不可以动-This is a VRML to do with the water model, but only appearance, can not move
    2022-08-18 22:03:58下载
    积分:1
  • twain助手
    一个Twain的助手类,可以用它轻松实现简单twain应用程序的编写
    2022-04-17 19:19:54下载
    积分:1
  • 2022-03-19 15:21:44下载
    积分:1
  • 计算机学之多边绘制的源码及其程序。
    计算机图形学之多边形绘制的源码及其程序。-Computer graphics rendering of the source polygon and its procedures.
    2022-02-03 16:30:44下载
    积分:1
  • 这是一个实现GVF(广义梯度矢量流算法)的matla代码,
    这是一个实现GVF(广义梯度矢量流算法)的matla代码,-This is a realization of GVF (generalized gradient vector flow algorithm) matla code,
    2022-02-01 10:15:46下载
    积分:1
  • 在简单的实现
    ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Tur
    2022-03-26 08:18:08下载
    积分:1
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