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skyblue_BoxMan
推箱子小游戏,visualC++经典游戏设计(Sokoban game, visualC++ Classic Game Design)
- 2008-12-18 14:39:16下载
- 积分:1
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WumpusWorld
一个关于巫魔的小游戏程序,是课堂作业,但也体现了些人工智能方面的知识。(Umoja a small game program is classroom work, but also embodies some knowledge of Artificial Intelligence.)
- 2008-01-21 20:09:34下载
- 积分:1
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CloseUSB
禁用USB,光驱,注册表,组策略..等,,(Disable USB, CD-ROM drive, registry, group policy .. and so on,)
- 2011-01-30 17:05:06下载
- 积分:1
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lin_2.1
说明: LIN 2.1总线通信协议标准,比原来的2.0标准有很大不同,研究LIN必备。(LIN 2.1 bus communication protocol standards, than the original 2.0 standard is quite different, research LIN essential.)
- 2020-11-30 21:59:27下载
- 积分:1
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c# 通过反射创建实例并设置属性的例子源码
通过Reflection创建实例
- 2014-11-19下载
- 积分:1
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spro-3.2
Speech PROcessing tools. First edit the makefile to match your needs
- 2015-03-25 21:27:46下载
- 积分:1
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ElLenguajeC++_apuntes
Apuntes del lenguaje C++
- 2010-11-26 23:41:08下载
- 积分:1
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实验3
1、单向通信
向甲方连续不断地发送变量a的值,未按键,a=0x0f,按键后根据按键确定a值;并将a的值取反从P0口输出,控制D0、D1、D2、D3相应点亮。乙方接收到数据并偶校验正确后,将接收数据取反从P0口输出,控制D0、D1、D2、D3相应点亮。
2、双向通信
甲方连续不断地发送变量a的值,未按键,a=0x0f,按键后根据按键确定a值;乙方未按键不发送,按键后将乙方按键得到的a*16发送;甲乙双方都将发送数据与接收数据相或后再取反,从P0口输出控制D0—D7相应点亮。
3、间隔发送
未按键,甲方不发送数据,按键后甲方每隔50ms连续发送4个字节:0xff、a、a、a。
乙方只在收到甲方数据0xff后的3个数据并验证相同时,才将接收数据*16发送。
甲乙双方都将发送数据与接收数据相或后,从P0口输出控制D0—D7相应点亮。(1. One-way communication
The value of variable a is continuously sent to Party A without key, a = 0x0f. After the key is pressed, the value of a is determined according to the key; and the value of a is output from P0 port to control the corresponding lighting of D0, D1, D2 and D3. After receiving the data and checking it correctly, Party B will output the received data from P0 port and control D0, D1, D2 and D3 to light up accordingly.
2. Two-way communication
Party A continuously sends the value of variable a without key, a = 0x0f, and determines a value according to the key after the key; Party B does not send the key without key, and sends the a*16 obtained by the key after the key is pressed; Both parties will send the data to or from the receiving data, and then retrieve the data and control D0-D7 from the P0 port to light up accordingly.
3. Interval Sending
Without keys, Party A does not send data. After keys, Party A sends 4 bytes continuously every 50 ms: 0xff, a, a.)
- 2020-11-16 09:29:42下载
- 积分:1
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flat
说明:
- 2017-12-15 22:22:23下载
- 积分:1
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叶孤城-iOS进阶
这是一本ios进阶的书籍,希望对大家有所帮助(This is an advanced ios book, I hope it can help you)
- 2020-10-11 18:27:33下载
- 积分:1