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鼠标左击点几个点,然后右击,构成一个多边形,然后进行填充...
鼠标左击点几个点,然后右击,构成一个多边形,然后进行填充- The mouse left strikes the spot several spots, then right
strikes, constitutes a polygon, then carries on fills
- 2023-03-26 17:35:03下载
- 积分:1
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计算机图象处理
计算机图象处理- Computer imagery processing
- 2022-02-10 02:33:14下载
- 积分:1
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source目录下为本章介绍的源程序功能是图象的检测,模板匹配...
source目录下为本章介绍的源程序功能是图象的检测,模板匹配-source directory for the chapter describes the functions of the source image detection and template matching
- 2022-02-01 08:13:36下载
- 积分:1
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qt实现的读取Oracle数据库实例,利用了MVC模式,是模仿学习的好例子...
qt实现的读取Oracle数据库实例,利用了MVC模式,是模仿学习的好例子-qt achieved read Oracle database instance, using the MVC model is a good example of learning to imitate
- 2022-12-22 09:00:03下载
- 积分:1
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vega中的tripod碰撞检测方法,上房问题在min和Max的参数中。如果max值越大,你爬高就越大。min越小你下坡也就越大。他们的值与你的场景单位有关。他...
vega中的tripod碰撞检测方法,上房问题在min和Max的参数中。如果max值越大,你爬高就越大。min越小你下坡也就越大。他们的值与你的场景单位有关。他们都是极限值,如果你的房子高度在max值之下就不可能“上房”了。你的坡度落差大于min的绝对值时,他就下不去了。一般用在z和Tripod中常见-vega in the tripod of collision detection methods,上房problem min and Max parameters. If the max value bigger, you climb the greater. min greater the smaller the downhill you. Their value and your scene units. They are limits, if your house under a high in the max value can not be
- 2023-06-03 18:45:02下载
- 积分:1
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一个基于c++的区域生长算法程序,从种子点选取到生长规则的确定,很详细。...
一个基于c++的区域生长算法程序,从种子点选取到生长规则的确定,很详细。-C++-based region growing algorithm process, from seed selection to the growing point of identification of the rules in great detail.
- 2022-02-13 22:05:09下载
- 积分:1
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另一个用C++读取 jpg的实例程序,非常实用,仅供参考
另一个用C++读取 jpg的实例程序,非常实用,仅供参考-Another C++, read jpg example of procedures, is very useful for reference purposes only
- 2022-11-25 01:05:03下载
- 积分:1
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d3d 编程的好书,对学些游戏入门和DX编程有很大的帮助
d3d 编程的好书,对学些游戏入门和DX编程有很大的帮助-d3d programming books, right up some games entry-level and very helpful DX programming
- 2022-01-26 03:06:34下载
- 积分:1
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基于MATLAB的英文字母识别!不过在收敛上存在一点小问题!
基于MATLAB的英文字母识别!不过在收敛上存在一点小问题!-based on MATLAB alphabetical identification! But there convergence little problem!
- 2022-05-19 12:04:36下载
- 积分:1
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三维骨架运动数据bvh的读取,显示,基于B样条的路径编辑,运动编辑,多种骨架插值算法(四元数+B样条插值)...
三维骨架运动数据bvh的读取,显示,基于B样条的路径编辑,运动编辑,多种骨架插值算法(四元数+B样条插值)-3D skeleton movement data bvh read, display, based on B-spline path of the editors, sports editors, Skeleton various interpolation algorithm (Quaternion B-spline interpolation)
- 2022-07-02 17:28:12下载
- 积分:1