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查看*.db数据库的工具
查看*.db数据库的工具 -查看*.db数据库的工具,查看*.db数据库的工具
- 2022-08-22 09:08:25下载
- 积分:1
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这是数据结构中图的全部实现代码,对学习数据结构的同学很有帮助...
这是数据结构中图的全部实现代码,对学习数据结构的同学很有帮助-this is a code of data structure
- 2022-05-23 07:02:24下载
- 积分:1
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插入运算符算法,123456789=a,在等式左边的任意两个数字之间插入 +...
插入运算符算法,123456789=a,在等式左边的任意两个数字之间插入 + - *使得等式成立,列出满足条件的所有结果-Insert operator algorithm, 123456789 = a, the left side of the equation inserted between any two figures+-* Make the equation set up, listing all of the results meet the conditions
- 2023-05-20 01:30:04下载
- 积分:1
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Infix to Postfix Conversion
这是将中缀表达式转换为后缀表达式的代码。中缀到后缀转换使用堆栈。各种使用的函数包括基本堆栈操作,如overflow()、int underflow()、void push()、int pop()、int peep()、void display()等。
- 2022-03-19 10:57:53下载
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这是一个生成全排列的程序,采用最小变化算法,相邻两个序列之间只有两个数的次序不同,每交换两个数,便形成一个新的序列,速度非常快....
这是一个生成全排列的程序,采用最小变化算法,相邻两个序列之间只有两个数的次序不同,每交换两个数,便形成一个新的序列,速度非常快.-This is a whole generation with a procedure using the smallest change algorithm sequence between two adjacent only two of several different order every two exchanged a few, it will lead to a new series, very fast.
- 2022-12-18 06:35:03下载
- 积分:1
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设计邻接表类,实现无向图的深度优先非递归遍历,无向图的广度优先遍历,并设计主函数输入数据进行测试...
设计邻接表类,实现无向图的深度优先非递归遍历,无向图的广度优先遍历,并设计主函数输入数据进行测试-Design category adjacency list, realize undirected graph of the depth-first traversal non-recursive, non-directed graph breadth-first traversal, and the design of the main function of the input data for testing
- 2022-09-01 23:30:03下载
- 积分:1
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DELPHI实现的基于指针的堆栈和队列。可以用于实现结构的堆栈和队列。...
DELPHI实现的基于指针的堆栈和队列。可以用于实现结构的堆栈和队列。-DELPHI realized pointer-based stack and queue. Can be used to achieve the structure of the stack and queue.
- 2022-01-25 20:26:06下载
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单比特树查找算法,是用于路由查找的,内含有路由查找相关资料...
单比特树查找算法,是用于路由查找的,内含有路由查找相关资料-Monobit tree-search algorithm is used to identify the routing, which contain routing information Search
- 2022-02-26 14:05:38下载
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使用自适应和Huffman编码,和附带的图形界面
使用tc2的adaptive huffman编码,并附带图形界面-use of adaptive vs. Huffman coding, and incidental graphical interface
- 2022-11-14 03:05:04下载
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八 方块移动游戏要求从一个含8个数字(用1
八 方块移动游戏要求从一个含8个数字(用1-8表示)的方块以及一个空格方块(用0表示)的3x3矩阵的起始状态开始,不断移动该空格方块以使其和相邻的方 块互换,直至达到所定义的目标状态。空格方块在中间位置时有上、下、左、右4个方向可移动,在四个角落上有2个方向可移动,在其他位置上有3个方向可移 动。例如,假设一个3x3矩阵的初始状态为:
8 0 3
2 1 4
7 6 5
目标状态为:
1 2 3
8 0 4
7 6 5-Eight-box requirements of mobile games from one containing eight numbers (1-8 with express) the box, as well as a space box (with 0) of the 3x3 matrix of the initial start, and constantly move the box to make space its adjacent box and swap until they reach their defined target state. Spaces in the middle position box has the upper and lower, left and right direction of four removable, in the four corners there are two directions can be mobile, in other locations has three movable direction. For example, suppose a 3x3 matrix of the initial state as follows: 803,214,765 target state as follows: 123,804,765
- 2022-03-22 21:44:29下载
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