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MP3的VC和BC代码,对于想了解MP3的人应该有帮助
MP3的VC和BC代码,对于想了解MP3的人应该有帮助-MP3 VC and BC code for the MP3 would like to know who should help
- 2022-02-01 21:52:41下载
- 积分:1
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D001
用direct show 写的个播放器,可是实现最简单的播放、暂停、停止、截图等。(show with direct write-player, but to achieve the most simple play, pause, stop, and screenshots.)
- 2005-08-10 13:12:16下载
- 积分:1
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DirectFB-1.0.0
DirectFB-1.0.0开发,及其一些可执行的实例(DirectFB-1.0.0 development, and some examples of executable)
- 2007-07-18 15:27:24下载
- 积分:1
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直接使用目录编码主要关于VC direct8.1游戏制作引擎…
dircet教程代码主要讲述怎么用vc++ direct8.1 制作游戏引擎的深入浅出通俗易懂 比较简单-direct Directory code used mainly about how vc direct8.1 game production engine is relatively simple easy accessibly
- 2022-04-01 15:10:55下载
- 积分:1
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《DirectShow开发指南》配套代码,对学习directshow的朋友很有帮助!...
《DirectShow开发指南》配套代码,对学习directshow的朋友很有帮助!-err
- 2022-05-28 08:53:43下载
- 积分:1
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ZUMA游戏,使用D3D开发的好东西呀
ZUMA游戏,使用D3D开发的好东西呀-Game ZUMA, use D3D development
- 2022-03-18 01:23:35下载
- 积分:1
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d3d9wj
#include <windows.h>
#include "d3d9.h"
#include "main.h"
tDirect3DCreate9 oDirect3DCreate9;
IDirect3D9 *APIENTRY hkDirect3DCreate9(UINT SDKVersion)
{
IDirect3D9 *d3dint = oDirect3DCreate9(SDKVersion);
if( d3dint != NULL )
{
hkIDirect3D9 *ret = new hkIDirect3D9(&d3dint);
add_log("Direct3DCreate9(%i) succeeded...", SDKVersion);
add_log("Hooked Direct3D9 interface: 0x%x -> 0x%x", ret->m_pD3Dint, ret);
}
else
add_log("Direct3DCreate9(%i) failed...", SDKVersion);
return d3dint;
}
- 2020-06-22 08:00:02下载
- 积分:1
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DirectX学习范例: 用DirectX9设计2D游戏简单例子
DirectX学习范例: 用DirectX9设计2D游戏简单例子-DirectX learning paradigm: the design of 2D game with DirectX9 simple example
- 2022-08-14 00:58:58下载
- 积分:1
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D2D推出后很好,但是想做3D效果必须和D3D10交互使用,本例子就是d2d与d3d10交互的Demo,供参考...
D2D推出后很好,但是想做3D效果必须和D3D10交互使用,本例子就是d2d与d3d10交互的Demo,供参考-D2D launch well, but want to do 3D effects must be D3D10 interactive use, this example is the d2d and d3d10 interaction Demo, for reference
- 2022-06-27 08:33:16下载
- 积分:1
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用DreictX进行抓屏是很简单的,DirectX提供了很优雅的实现。
每个DirectX程序都包含一个被我们称作缓冲的内存区域,其中保存了和该程序...
用DreictX进行抓屏是很简单的,DirectX提供了很优雅的实现。
每个DirectX程序都包含一个被我们称作缓冲的内存区域,其中保存了和该程序有关的显存内容,这在程序中被称作后台缓冲(Back Buffer),有些程序有不止一个的后台缓冲。还有一个缓冲,在默认情况下每个程序都可以访问-前台缓冲。前台缓冲保存了和桌面相关的显存内容,实质上就是屏幕图像。
我们的程序通过访问前台缓冲就可以捕捉到当前屏幕的内容。由DirectX的底层优化机制做保证,我们的抓屏效率是很高的,至少比GDI方式高。 -DreictX carried out with screenshots is very simple, DirectX provides a very elegant implementation. Each contains a DirectX program was what we call the buffer memory region, which is preserved and the procedures related to memory content, which in the procedure, known as the background buffer (Back Buffer), some programs have more than one of the background buffer . There is also a buffer, by default, each program can access- front buffer. Front buffer to preserve the memory and desktop-related content, in essence, is the screen image. Our procedures by visiting the front buffer can capture the current screen content. From the bottom of DirectX optimized mechanism that we are screenshots of the efficiency is very high, at leas
- 2023-04-20 23:55:03下载
- 积分:1