不使用DirectX或OpenGL作成的3D立方体效果 作者: po 不使用DirectX或OpenGL而实现的3D立方体效果-not use DirectX or OpenGL 3D cube make the results Author : po not use DirectX or OpenGL and 3D cube achieve results
OpenGL中用递归和贴片法画圆柱,一共用了两种方法,普通方法和递归的方法,是没有调用OpenGL画圆柱的函数实现的-OpenGL patch method using recursive and painted columns, one share of the two methods, general methods and recursive methods, there is no call OpenGL cylindrical painting realize the function of
OpenGL: A Primer 的源代码,Edward Angel倾力打造,OpenGL初学者不可多得的参考资料-OpenGL: A Primer of the source code, Edward Angel tries their best to build, OpenGL invaluable reference for beginners