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UDP Socks5穿透包像UDP实现,支持Socks5年龄…
UDP穿透Socks5的实现 ,一个封装UDP类,支持Socks5代理,原理可参看rfc1928-UDP Socks5 penetrating the realization of a package like UDP, support Socks5 agent, principle can be found in rfc1928
- 2022-03-18 08:11:45下载
- 积分:1
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windows底下一个很不错的sgip协议网关程序,对于那些初涉短信协议开发的人员是个很不错的帮助...
windows底下一个很不错的sgip协议网关程序,对于那些初涉短信协议开发的人员是个很不错的帮助-windows beneath a very good agreement sgip Gateway procedure, for those初涉SMS protocol development staff is a very good help
- 2022-03-21 17:09:50下载
- 积分:1
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ping命令的实现,能够完成ping
ping命令的实现,能够完成ping-ping order to achieve, to complete ping
- 2023-05-22 03:20:03下载
- 积分:1
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achieving TCP and udp simultaneously network communications, including chat and...
实现TCP和udp
同时进行网络通信
包括聊天和传送文件
具有很高的学习价值
-achieving TCP and udp simultaneously network communications, including chat and transmission of documents with very high values of learning
- 2023-04-21 07:30:03下载
- 积分:1
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serverudp
serverUDP
-serverUDP
- 2022-04-27 14:53:31下载
- 积分:1
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特别说明,Chaining channels in .NET Remoting
源码非原创,详细说明见压缩包里的“说明”word文档...
特别说明,Chaining channels in .NET Remoting
源码非原创,详细说明见压缩包里的“说明”word文档
-in particular, in Chaining channels.NET Remoting source of non-original, detailed description of the compression bag "note" word document
- 2023-06-01 20:15:03下载
- 积分:1
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VisualC++网络编程篇(示例包).好东西哦!欢迎大家使用
VisualC++网络编程篇(示例包).好东西哦!欢迎大家使用-VC Network Programming Part (Example RB). Good stuff! Everyone is welcome to use
- 2023-04-27 08:15:04下载
- 积分:1
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用VC++制作一个简单的局域网消息发送工程
用VC++制作一个简单的局域网消息发送工程-VC produced a simple LAN messaging works
- 2022-05-14 02:53:51下载
- 积分:1
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利用ICMP原理做的一个测网速的小程序
专注于外网
通过输入一个IP 就可以得到网速...
利用ICMP原理做的一个测网速的小程序
专注于外网
通过输入一个IP 就可以得到网速-Principle of the use of ICMP to do a little speed test procedures have focused on the importation of a foreign IP network can be speed
- 2023-08-03 06:30:04下载
- 积分:1
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分隙ALOHA:
该协议下,用户在产生帧后总是等到下一帧时开始时才发送,所以,对于结构FrameTime_struct,其m_Frame[i](相对时间)总...
分隙ALOHA:
该协议下,用户在产生帧后总是等到下一帧时开始时才发送,所以,对于结构FrameTime_struct,其m_Frame[i](相对时间)总是为零。发生冲突后同样等待一个随机时间重发。
所以只要满足当前帧时只有一帧发送,就可以发送成功,而不需考虑上一帧时的情况。
-points gap ALOHA : under the agreement, users always have a frame after frame until the next time when this started, so that the structure FrameTime_struct, m_Frame [i] (relative to time) always zero. After the conflict the same time waiting for a random re-issued. Therefore, as long as the current frame to meet only one this, we can successfully sent, and not considering one at the situation.
- 2022-07-19 22:52:36下载
- 积分:1