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利用WINSOCK的通信协议 用VC++编写
利用WINSOCK的通信协议 用VC++编写-WINSOCK use the communication protocol used VC++ Prepared
- 2022-05-18 05:19:38下载
- 积分:1
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邮件代码服务器端
邮件代码服务器端-mail server code
- 2022-05-23 04:49:15下载
- 积分:1
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关于非自动衡器的国家技术规范,主要包括国标的各类衡器的技术规范,尤其JJG539...
关于非自动衡器的国家技术规范,主要包括国标的各类衡器的技术规范,尤其JJG539-97、JJG648和JJG564,网上比较难得免费下载点-On non-automatic weighing instrument of national technical specifications, including National technical specifications of various scales, in particular JJG539-97, JJG648 and JJG564, relatively rare free download online at
- 2022-09-29 22:55:20下载
- 积分:1
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This is a simulation windowsnetmsg the chat program, which knowledge can be enri...
这是一个模拟windowsnetmsg的聊天程序,里面知识可丰富了,要的赶快下载吧。。速度-This is a simulation windowsnetmsg the chat program, which knowledge can be enriched, it is necessary to get the download bar. . Speed
- 2023-01-22 01:10:04下载
- 积分:1
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newptop网络应用程序,实现点对点的快速通信,是目前非常流行的网络应用程序,该程序是服务器端的开发。...
newptop网络应用程序,实现点对点的快速通信,是目前非常流行的网络应用程序,该程序是服务器端的开发。-newptop network application procedures, the rapid point-to-point communications, is a very popular network application procedures, the procedures for server-side development.
- 2022-03-17 18:57:09下载
- 积分:1
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一个用VisualBasic编写的局域网消息发送软件。
一个用VisualBasic编写的局域网消息发送软件。-a prepared using Visual Basic LAN messaging software.
- 2022-08-05 11:47:38下载
- 积分:1
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分隙ALOHA:
该协议下,用户在产生帧后总是等到下一帧时开始时才发送,所以,对于结构FrameTime_struct,其m_Frame[i](相对时间)总...
分隙ALOHA:
该协议下,用户在产生帧后总是等到下一帧时开始时才发送,所以,对于结构FrameTime_struct,其m_Frame[i](相对时间)总是为零。发生冲突后同样等待一个随机时间重发。
所以只要满足当前帧时只有一帧发送,就可以发送成功,而不需考虑上一帧时的情况。
-points gap ALOHA : under the agreement, users always have a frame after frame until the next time when this started, so that the structure FrameTime_struct, m_Frame [i] (relative to time) always zero. After the conflict the same time waiting for a random re-issued. Therefore, as long as the current frame to meet only one this, we can successfully sent, and not considering one at the situation.
- 2022-07-19 22:52:36下载
- 积分:1
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clientudp
clientUDP
-clientUDP
- 2022-01-26 06:34:40下载
- 积分:1
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做多客户端与服务器端的双向通信,采用QLocalSocket/QLocalServer实现起来简单,但通信效率太低,客户端发数据,服务器端的readyRead信...
做多客户端与服务器端的双向通信,采用QLocalSocket/QLocalServer实现起来简单,但通信效率太低,客户端发数据,服务器端的readyRead信号延时约100ms(看QT源码,发现里面用的是100ms定时器来检测信号),后来自己照着QLocalSocket的思路封装了windows的命名管道,采用多线程来接收数据,在本机上测试通过,通信效率有明显改善。-To do more client and server-side two-way communication, using QLocalSocket/QLocalServer to achieve them simple, but the communication efficiency is too low, the client made the data, the server-side readyRead the signal delay of about 100ms (see QT source code found inside using a 100ms timer device to detect the signal), and later their shining QLocalSocket encapsulates the idea of windows named pipes, using multiple threads to receive data, tested on this machine, the communication efficiency has clearly improved.
- 2022-05-28 11:28:15下载
- 积分:1
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一个windows SOCKET client端测试程序,与Remote Server 连接后可以发送和接收TCP Packet。在作网络程序开发时,我们用它做...
一个windows SOCKET client端测试程序,与Remote Server 连接后可以发送和接收TCP Packet。在作网络程序开发时,我们用它做网络测试程序。基于microsoft visual studio 开发。-A windows SOCKET client-side test procedure, with the Remote Server connections can send and receive TCP Packet. In program development for the network, we use it to do network testing procedures. Development based on microsoft visual studio.
- 2022-04-27 23:42:54下载
- 积分:1