-
FuShiYuPengZhang
使用3×1的结构元素,为防止越界,所以不处理最上边和最下边的两列像素(Using 3 × 1 structure elements, in order to prevent cross-border, so I do not deal with the most top and bottom of the two most pixels)
- 2011-05-31 21:40:57下载
- 积分:1
-
3DReconstruction
基于二维照片的体素法三维重建程序,重建之前进行误差分析,效果还可以。(Voxel-based method two-dimensional picture reconstruction process, before reconstruction error analysis, the effect can be.)
- 2010-11-08 20:15:59下载
- 积分:1
-
3D
说明: 3D照片墙,swf不是代码哦,值得借鉴一下(3D Photo Wall, swf not the code Oh, is worth learning about)
- 2014-09-27 22:44:17下载
- 积分:1
-
br
说明: 重叠文字避让程序及lisp源代码,地形图里重叠文字一次性解决问题。(Procedures and avoid overlapping text lisp source code, topographic maps in overlapping text disposable solve the problem.)
- 2013-06-13 07:21:58下载
- 积分:1
-
COpenGL
说明: 结合MFC和opengl编程,可以显示网格,网格的格式为obj # 顶点数 面片数 v....f....(Combination of MFC and opengl programming, you can display the mesh, the mesh format obj# Vertices few patches v. ... f. ...)
- 2009-07-30 22:53:10下载
- 积分:1
-
PointSetAlign
3D点云拼接,实现旋转平台点云,ICP配准。点云格式ply,标定好旋转轴后实现拼接然后配准(3D point cloud splicing, rotating platform point cloud, ICP registration. Point cloud format ply, after calibrating the rotating axis, realize registration and registration.)
- 2018-05-12 17:56:42下载
- 积分:1
-
calcMeshNormals
用于求取三维点云数据的法向量,我的人脸建模就是用的这个,效果很好,但必须保证点云没有重叠的,否则会出现严重错误。(Strike a 3D point cloud data for normal vectors, and my face is to use this model, the effect is very good, but must ensure that there is no overlap of the point cloud, there would be a serious mistake.)
- 2020-07-28 21:48:39下载
- 积分:1
-
DrawPad
说明: 能花线,圆,矩形,正方形
能选者颜色,能选者填充的背景图案
(can spend line, circle, rectangle, square color who can be elected, who can be elected to fill the background logo)
- 2006-05-15 15:14:59下载
- 积分:1
-
The_Magic_Of_Computer_Graphics
计算机图形学重要参考。对理解OpenGL和D3D的渲染过程有重要帮助。(Computer graphics is a vast field that is becoming larger every day. It is impossible to cover every topic of interest, even within a specialization such as CG rendering. For many years, Noriko Kurachi has reported on the latest developments for Japanese readers in her monthly column for CG World. Being something of a pioneer herself, she selected topics that represented original and promising new directions for research. Many of these novel ideas are the topics covered in The Magic of Computer Graphics. Starting the basic behavior of light, the first section of the book introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. The second section goes on to describe image-based techniques that rely on captured data to do their magic. In the final section, the author looks at the synthesis of these two complementary approaches and what they mean for the future of computer graphics.)
- 2015-01-28 12:30:23下载
- 积分:1
-
shandong
帧循环事件,频率出现元件、清除,制造闪动效果(Frame cycle events, frequency components, clear, manufacturing flashing effect
)
- 2016-12-01 12:45:17下载
- 积分:1