(InJune2008theCompetitionConitec100linesofcode,fromGermanysChristianBehrenbergWitha7titudesoutstandingperformancewonsecondplace.Conitecofthe3DGameStudio(A7engine)alsohasalotofusersinthecountry.100linesofcoderequiredConiteccontestentriesthenumberoflinesofsourcecodecannotexceed100lines(toendthecharacter""asasymbol),thesourcecodefilesizecannotexceed10kB.Eveninsuchharshconditions,therearestillalotofgamedesignerscomeupwithwonderfulworks.Thea7titudewhichisespeciallyeye-catching.a7titudeisaChristianBehrenbergcommunitytopaytributetotheA7gameengineworks,thegameconceptisverysimple,withthemouseevenpasstheballtoreachthedestination.Simpledoesnotmeanthatthegameisnotdifficult,somepointsorevenletyouhavetheurgetohitthemouse.Atthesametimecasualgamestendtohaveveryobvious,inadditiontothedifficultyofthedesignstepbystep,the) - IMDN开发者社群-imdn.cn">
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a7itude

于 2009-09-07 发布 文件大小:4KB
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  在2008年6月的Conitec百行代码大赛中,来自德国的Christian Behrenberg凭着a7titude的优异表现获得了第二名。 Conitec的3D Game Studio(A7引擎)在国内也有着不少用户。Conitec百行代码大赛要求参赛作品的源代码的行数不能超过100行(以结束符" "为标志),源代码文件大小不能超过10kB。即使在如此苛刻的条件下,还是有不少游戏设计师拿出了精彩的作品。而a7titude在其中尤为抢眼。 a7titude是Christian Behrenberg向A7游戏引擎社区致意的作品,游戏概念很简单,用鼠标操作小球到达目的地就算过关。简单并不意味着游戏没有难度,部分关卡甚至会让你有砸鼠标的冲动。但同时游戏的休闲倾向也十分明显,除了循序渐进的难度设计外,最难的关卡只要反复尝试即使休闲玩家也不至于走投无路。(In June 2008 the Competition Conitec 100 lines of code, from Germany s Christian Behrenberg With a7titude s outstanding performance won second place. Conitec of the 3D Game Studio (A7 engine) also has a lot of users in the country. 100 lines of code required Conitec contest entries the number of lines of source code can not exceed 100 lines (to end the character " " as a symbol), the source code file size can not exceed 10kB. Even in such harsh conditions, there are still a lot of game designers come up with wonderful works. The a7titude which is especially eye-catching. a7titude is a Christian Behrenberg community to pay tribute to the A7 game engine works, the game concept is very simple, with the mouse even pass the ball to reach the destination. Simple does not mean that the game is not difficult, some points or even let you have the urge to hit the mouse. At the same time casual games tend to have very obvious, in addition to the difficulty of the design step by step, the )

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