-
PlayTimeTest
时间块界面展示,画面上显示哪个时间段信息(Block interface shows the time displayed on the screen which time the information)
- 2011-05-31 10:37:23下载
- 积分:1
-
09_ListCtrlDemo
VC++ 6.0,MFC,List控件,演示列表控件的使用方法。(VC++ 6.0, MFC, List controls, demonstrates the use of the list control.)
- 2013-06-05 22:24:03下载
- 积分:1
-
SLAM_C
用C++编写的单目视觉SLAM 图形化界面 VC++6.0环境(monoslam vc++ environment)
- 2010-06-24 09:00:42下载
- 积分:1
-
托盘20030607220906_TrayIcon
一个简单的托盘程序(a simple procedure tray)
- 2004-12-09 22:51:05下载
- 积分:1
-
dianming
说明: 一个用VB做的点名程序(a VB do a procedure )
- 2006-04-30 21:12:54下载
- 积分:1
-
AlphaSplash_source
说明: splash启动界面,
用于系统启动时显示的splash窗口(splash activated interface for system startup splash at the show window)
- 2005-11-03 12:46:59下载
- 积分:1
-
VC-Dialog
说明: 一个对话框的示劣,它的价值就在按钮可以扩大对话诓的尺寸。不过带滚动条的对话诓的价值将是更大的。说明再清楚也不如上载的文件有价值好
(a dialog box showing the poor, the value of the buttons on the dialogue could be expanded to the size invincible. But with the rolling of the dialogue invincible value will be greater. Note clearly not contained in the document as good value)
- 2005-11-11 15:51:47下载
- 积分:1
-
SkinBuilder
皮肤制作工具,皮肤制作工具,皮肤制作工具(skin produtedd,skin produteddskin produtedd,skin produtedd,skin produtedd,,)
- 2014-02-24 14:54:44下载
- 积分:1
-
TimeTransform
本程序得到当前系统时间,然后将其转化为4个字节十六进制表示的整数,这个整数表示从1970年1月1日0点0分0秒以来所经过的秒数,这种转换符合MFC规定的时间转换标准,便于嵌入式系统的时间存储与计算(This procedure has been the current system time, and then into four-byte hexadecimal integer, the integer that from at 00:00:00 on January 1, 1970 after the number of seconds since this conversion MFC time to comply with the provisions of the conversion standard time embedded systems to facilitate storage and computing)
- 2008-12-22 20:33:30下载
- 积分:1
-
AdaptiveTransparency_Source
一種新的方法可以即時處理無須排序的重疊半透明三角形,比A-buffer方法的效率更高。(We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during rendering. It can be applied to a widerange of transparent geometry (e.g., foliage, windows, hair, and smoke). AT closely matches the ground-truth A-buffer solution and is both higher quality and faster than other approximate OIT techniques.
)
- 2011-05-27 01:39:12下载
- 积分:1