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MemoryGame-master

于 2020-12-19 发布 文件大小:3633KB
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下载积分: 1 下载次数: 46

代码说明:

  在开发板EGO1上实现的图形记忆游戏,白块按下确认建,黑色块不按确认键(memory game in verilog)

文件列表:

MemoryGame-master
.................\project_4.cache
.................\...............\compile_simlib
.................\...............\..............\activehdl
.................\...............\..............\ies
.................\...............\..............\modelsim
.................\...............\..............\questa
.................\...............\..............\riviera
.................\...............\..............\vcs
.................\...............\wt
.................\...............\..\java_command_handlers.wdf,291,2017-04-10
.................\...............\..\project.wpc,62,2017-04-10
.................\...............\..\synthesis.wdf,3749,2017-04-06
.................\...............\..\synthesis_details.wdf,100,2017-04-06
.................\...............\..\webtalk_pa.xml,1486,2017-04-10
.................\...............\..\xsim.wdf,256,2017-03-30
.................\project_4.hw
.................\............\hw_1
.................\............\....\hw.xml,678,2017-04-10
.................\............\....\wave
.................\............\project_4.lpr,343,2017-04-04
.................\project_4.ip_user_files
.................\.......................\ipstatic
.................\.......................\README.txt,130,2017-03-30
.................\project_4.runs
.................\..............\impl_1
.................\..............\......\.init_design.begin.rst,181,2017-04-06
.................\..............\......\.init_design.end.rst,0,2017-04-06
.................\..............\......\.opt_design.begin.rst,181,2017-04-06
.................\..............\......\.opt_design.end.rst,0,2017-04-06
.................\..............\......\.place_design.begin.rst,181,2017-04-06
.................\..............\......\.place_design.end.rst,0,2017-04-06
.................\..............\......\.route_design.begin.rst,181,2017-04-06
.................\..............\......\.route_design.end.rst,0,2017-04-06
.................\..............\......\.vivado.begin.rst,179,2017-04-06
.................\..............\......\.vivado.end.rst,0,2017-04-06
.................\..............\......\.Vivado_Implementation.queue.rst,0,2017-04-06
.................\..............\......\.write_bitstream.begin.rst,181,2017-04-06
.................\..............\......\.write_bitstream.end.rst,0,2017-04-06
.................\..............\......\gen_run.xml,9265,2017-04-06
.................\..............\......\htr.txt,389,2017-04-06
.................\..............\......\init_design.pb,1886,2017-04-06
.................\..............\......\ISEWrap.js,7308,2017-04-06
.................\..............\......\ISEWrap.sh,1622,2017-04-06
.................\..............\......\opt_design.pb,5366,2017-04-06
.................\..............\......\place_design.pb,22485,2017-04-06
.................\..............\......\project.wdf,1953,2017-04-06
.................\..............\......\route_design.pb,10657,2017-04-06
.................\..............\......\rundef.js,1332,2017-04-06
.................\..............\......\runme.bat,229,2017-04-06
.................\..............\......\runme.log,24295,2017-04-06
.................\..............\......\runme.sh,1204,2017-04-06
.................\..............\......\top_module.bit,2192120,2017-04-06
.................\..............\......\top_module.tcl,4374,2017-04-06
.................\..............\......\top_module.vdi,24151,2017-04-06
.................\..............\......\top_module_4524.backup.vdi,21070,2017-03-30
.................\..............\......\top_module_6620.backup.vdi,20678,2017-03-31
.................\..............\......\top_module_clock_utilization_routed.rpt,14337,2017-04-06
.................\..............\......\top_module_control_sets_placed.rpt,5983,2017-04-06
.................\..............\......\top_module_drc_opted.rpt,1647,2017-04-06
.................\..............\......\top_module_drc_routed.pb,37,2017-04-06
.................\..............\......\top_module_drc_routed.rpt,3409,2017-04-06
.................\..............\......\top_module_io_placed.rpt,82357,2017-04-06
.................\..............\......\top_module_opt.dcp,600754,2017-04-06
.................\..............\......\top_module_placed.dcp,989827,2017-04-06
.................\..............\......\top_module_power_routed.rpt,7784,2017-04-06
.................\..............\......\top_module_power_summary_routed.pb,676,2017-04-06
.................\..............\......\top_module_routed.dcp,1218853,2017-04-06
.................\..............\......\top_module_route_status.pb,44,2017-04-06
.................\..............\......\top_module_route_status.rpt,588,2017-04-06
.................\..............\......\top_module_timing_summary_routed.rpt,105760,2017-04-06
.................\..............\......\top_module_timing_summary_routed.rpx,100420,2017-04-06
.................\..............\......\top_module_utilization_placed.pb,233,2017-04-06
.................\..............\......\top_module_utilization_placed.rpt,9199,2017-04-06
.................\..............\......\vivado.jou,734,2017-04-06
.................\..............\......\vivado.pb,149,2017-04-06
.................\..............\......\vivado_4524.backup.jou,710,2017-03-30
.................\..............\......\vivado_6620.backup.jou,734,2017-03-31
.................\..............\......\write_bitstream.pb,4809,2017-04-06
.................\..............\synth_1
.................\..............\.......\.vivado.begin.rst,180,2017-04-06
.................\..............\.......\.vivado.end.rst,0,2017-04-06
.................\..............\.......\.Vivado_Synthesis.queue.rst,0,2017-04-06
.................\..............\.......\fsm_encoding.os,1790,2017-04-06
.................\..............\.......\gen_run.xml,6041,2017-04-06
.................\..............\.......\htr.txt,381,2017-04-06
.................\..............\.......\ISEWrap.js,7308,2017-04-06
.................\..............\.......\ISEWrap.sh,1622,2017-04-06
.................\..............\.......\rundef.js,1261,2017-04-06
.................\..............\.......\runme.bat,229,2017-04-06
.................\..............\.......\runme.log,56357,2017-04-06
.................\..............\.......\runme.sh,1141,2017-04-06
.................\..............\.......\top_module.dcp,733118,2017-04-06
.................\..............\.......\top_module.tcl,2635,2017-04-06
.................\..............\.......\top_module.vds,55929,2017-04-06
.................\..............\.......\top_module_utilization_synth.pb,233,2017-04-06
.................\..............\.......\top_module_utilization_synth.rpt,7100,2017-04-06
.................\..............\.......\vivado.jou,730,2017-04-06
.................\..............\.......\vivado.pb,98121,2017-04-06
.................\project_4.sim

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  • c-yu-yan-(e-luo-si-fang-kuai)
    俄罗斯方块是一款风靡全球的掌上游戏机和PC机游戏,它造成的轰动与创造的经济价值可以说是游戏史上的一件大事。它由俄罗斯人阿列克谢• 帕基特诺夫发明,故得此名。俄罗斯方块的基本规则是移动、旋转和摆放游戏自动输出的各种方块,使之排列成完整的一行或多行并且消除得分。它看似简单却变化无穷,俄罗斯方块上手极其简单,但是要熟练地掌握其中的操作与摆放技巧,难度却不低。作为家喻户晓老少皆宜的大众游戏,其普及程度可以说是史上任何一款游戏都无法相比的。相信大多数人都还记得为它痴迷得茶不思饭不想的那个俄罗斯方块时代。由于俄罗斯方块具有的数学性、动态性与知名度,也经常拿来作为游戏程序设计的练习题材。(Tetris is a popular the global handheld console and PC games, it caused a sensation with the creation of economic value can be said that the game in the history of a major event. It invented by the Russians Alexey • Pajitnov, it was this name. The basic rules of Tetris moving, rotating and placing games automatically output a variety of boxes, arranged in a complete one or more lines and eliminate the score. It seems simple, but endless variations, Tetris is extremely simple to get started, but to be proficient in the operation and placed skills, the difficulty is not low. As the household ages Volkswagen games, its pervasiveness can be said that the history can not be compared to any game. I believe most people still remember it was obsessed tea does not think Rice did not want that Tetris era. Tetris has math, dynamic and well-known, often being used as the theme of game programming practice.)
    2012-10-25 17:16:25下载
    积分:1
  • llk
    使用VC实现的 连连看 所有源代码以及资源文件(Implemented using VC Lianliankan all source code and resource files)
    2010-07-09 19:44:27下载
    积分:1
  • PitureGame
    利用MFC制作的一个鼠标拖拽拼图小游戏,新手上路 多多指教(MFC produced a mouse using drag and drop puzzle game, novice road great weekend)
    2010-06-08 11:24:46下载
    积分:1
  • link
    连连看 小游戏 可以进行几本的连连看,玩得比较爽,看上去比较舒服(the little games,it is very good)
    2013-09-28 22:55:09下载
    积分:1
  • LLKWord
    好看、好玩的连连看背单词程序,用C#实现 (Good-looking, fun word back Lianliankan procedures, using C# to achieve)
    2009-06-08 00:40:35下载
    积分:1
  • CrossGame
    利用cocos2d-x引擎制作的十字消除类,益智游戏(Use cocos2d-x engine produced Cross eliminate class, puzzle games)
    2013-10-09 08:48:38下载
    积分:1
  • sanlianqi-
    用c++编写的可以进行人人交战和人机交战的三连棋简洁版游戏(Can be prepared using c++ all three warring warring and human concise version of the game with chess)
    2013-07-15 18:47:34下载
    积分:1
  • 贪吃蛇
    实现贪吃蛇的上下左右移动,暂停和退出,食物的随机生成,吃到食物后的分数增加。(To achieve the movement of snake, eat food, integral record.)
    2018-07-05 19:53:07下载
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  • 2004102120533898
    经典小游戏很好的的在品台上运行,希望大家能喜欢(A good classic game to run on stage in the product, I hope you like)
    2011-09-21 12:30:27下载
    积分:1
  • Snake
    采用swing实现贪吃蛇游戏的开发,食物的自动生成以及蛇的运动。(Snake game using swing to achieve the development of the automatic generation and the snake food movement.)
    2011-11-25 15:58:27下载
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