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description
这是微软Win8 上宣布放弃Mirror driver之后推荐采用的抓屏技术, 全部基于D3D/DXGI技术, 效率非常高, 并且包含变化区域和屏幕鼠标光标。它的缺点是没法抓取某个窗口的内容 。(This is a renounced Mirror driver after Microsoft Win8 recommended screen capture technology, all based D3D/DXGI technology, efficiency is very high, and contains changes in the regional and screen mouse cursor. The disadvantage is that the contents of a window can not crawl.)
- 2020-06-26 14:20:01下载
- 积分:1
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for3d_1996
三维抛物模型,可以计算三维声场,也可以计算二维和N*2D(Numerical ocean acoustic propagation in three dimensions)
- 2020-12-13 15:59:15下载
- 积分:1
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SheppLogan
基于RANDON变换的Shepp Logan人头骨模型重建仿真,希望能对学图像重建或医学图像处理的同志有所帮助(Based on RANDON transform people Shepp Logan skull reconstruction simulation model, hoping to image reconstruction for school or medical image processing comrades help)
- 2008-06-04 00:02:56下载
- 积分:1
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DEM的读取与显示 实现大规模地形显示
DEM的读取与显示 实现大规模地形显示(DEM read and display of large-scale Terrain)
- 2010-07-18 11:27:51下载
- 积分:1
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1.zip
采用蒙特卡罗方法模拟固态相变的晶粒长大过程,可以设置3D网格大小,蒙特卡罗步等参数,适用于模拟金属再结晶过程。(The simulation model of process in grain growth is provided by this code in matlab. The parameters of mote carlo method can be inputted by the users according to their own usage.)
- 2017-11-22 05:06:12下载
- 积分:1
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distance2curve
说明: 本编程用于求解点到曲面的距离,快捷便利。(Solving the Distance from Point to Surface)
- 2020-11-10 10:19:46下载
- 积分:1
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ellipse--detection
这是单幅图片中的椭圆目标与方向位置检测matlab 程序(ellipse detection and position detection)
- 2012-11-21 17:38:52下载
- 积分:1
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模型绘制
读取obj的内容数据
利用opengl绘制出 obj格式的三维模型(Read and draw the three-dimensional model of obj format)
- 2020-06-23 12:00:02下载
- 积分:1
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PCL体素栅格滤波器
基于PCL的点云滤波中的体素栅格滤波算法,将点云数量过于庞杂的点云文件进行简化但保留其特征,减少后续处理的计算量(PCL VoxelGrid filter)
- 2020-09-18 09:27:55下载
- 积分:1
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project
说明: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
(The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in)
- 2011-04-16 21:32:57下载
- 积分:1