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five
用C++ 实现了五子棋游戏,使用的部分人工智能算法 (Using C++ implementation of the Five in a Row game, using some artificial intelligence algorithms)
- 2010-06-07 17:31:04下载
- 积分:1
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Chess
QT编写的跨平台中国象棋项目完整代码 (QT chess )
- 2016-04-29 13:13:40下载
- 积分:1
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zhipaiyouxi
用C++实现的制作一个简单的纸牌游戏的程序源码,大家可能在做报告时遇到(With C++ Realize the production of a simple procedure for card games source, make the report in the U.S. may encounter)
- 2007-11-02 03:35:49下载
- 积分:1
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MyfiveChess
gobang五子棋,实现可视化和双人对战 ,另外人机对战还待完善(Gobang, to achieve visualization and double battle, and the man-machine battle is yet to be improved.)
- 2018-11-08 10:29:09下载
- 积分:1
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N-Queen
: N皇后问题,在一个N×N国际象棋盘
上,有N个皇后,每个皇后占一格;要求皇后间不会出现
相互“攻击”的现象,即不能有两个皇后处在同一行、同一
列或同一对角线上。问共有多少种不同的方法。下图以4
个皇后为例,说明一个正确的解( N是一个大于等于2并
且小于等于100的整数)(: N queens problem, a NN chess disk, N-Queen, Queen of the grid requirements between each other " attack" phenomenon does not appear in the Queen' s, that can not have two queens in the same row , the same column or on the diagonal. Asked a total of a number of different ways. The following diagram 4 Queen, for example, indicating that a correct solution (N is a number greater than or equal to 2 and less than or equal to an integer of 100))
- 2012-08-31 17:31:00下载
- 积分:1
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BWChess
C++开发的BWChess黑白棋游戏,界面差不多,功能挺多的,可以与电脑下棋也可以人与人对战,可以提醒,记录对战排行榜。(C++ development BWChess Reversi game, the interface is similar to the挺多function, you can play chess with the computer can also be against people can be reminded to record against the list.)
- 2009-07-12 11:13:40下载
- 积分:1
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wuziqi
这是一段人与电脑下五子棋的程序,人H代表人,C代表电脑(This is a man with a computer under 331 procedures, human H representative, C for computer)
- 2013-10-16 23:00:24下载
- 积分:1
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03
说明: 黑白下棋的吃子算法.规则,对(x,y)坐标进行规则判断,并吃子。(Black and white chess eating algorithms. Rules, rules judge (x, y) coordinates, and eat the child.)
- 2012-06-25 18:56:11下载
- 积分:1
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FiveChess
五子棋,建立一个棋盘,黑白方相互对下,判断输赢!(fivechess)
- 2010-12-30 19:31:52下载
- 积分:1
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完整的四人网络麻将游戏
实现了一个完整的四人网络麻将游戏,该程序集服务器与客户端功能与一体。本章主要介绍了非对等的网络服务功能的建立,传输信息的序列化,建立虚拟的三维空间,绘制图形和显示位图,在内存中创建位图和绘制图形等。(achieve a complete network of four mahjong games, the procedures set server and client functions and integration. This chapter introduces the non-reciprocal network services established, the sequence of transmission of information, the establishment of a virtual three-dimensional space, drawing and display bitmap in memory to create bitmap graphics and mapping.)
- 2005-06-20 16:32:22下载
- 积分:1